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Suggestion: Only reduce healing magnitude based on PLAYERS who NEED HEALING.

lowjohnlowjohn Member, NW M9 Playtest Posts: 1,061 Arc User
Right now, AoE heals like Bastion Of Health divide their heal among all targets, including companions and NPCs, regardless of whether or not those targets need the HP or not. So if you're trying to heal your party tank, you're likely wasting 80% of your heal on targets that don't need healing (healthy players) or targets that should never take a heal at all (companions).

Suggestion: Make it so that healing is divided among PLAYERS WHO NEED HEALING, and players at full health and trash don't count for dividing and don't get healed?
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