I realize that there is an effort to 'encourage' players to participate in all aspects of the game. Some of that is just to get more activity in areas or to prevent bots from single-tasking. There are two moments in the sequence of Mastercrafting that do not make sense to me:
1. Two characters A- level 27 char, level 70 in Jewelcrafting. Has done 'Meet the Team' quest in Stronghold - cannot get 'Don't Say His Name' quest from Master of Coin. B - level 57 char, level 70 in *all* professions. Has done 'Meet the Team' quest in Stronghold - Cannot get 'Don't say His Nae' quest from Master of Coin.
2. Level 70 character completes all requirements to obtain Masterwork III recipes in Port Nyanzaru but has only completed questline through Maze Engine. Why must he do the intro to Chult (fight the crab on the beach and ride the raptors) quest just to have the Port Nyanzaru/Chult location become active on his Map?
Professions have *NOTHING* to do with combat. Why is access to Masterworks gated by progress in the combat aspect of the game?
The only reason to do the 'Don't Say His Name' or 'Take Me Away from You' quests is to obtain the requirements to advance to the next MW level. It will still take a character months to produce the products needed (assuming they are not lazy/rich and just buy items from AH), so why the gating?
Talking to the Artisan requires no particular level, just being in a guild and a level 10 GH. Entering Chult requires someone that is geared >15k which is not the case with most 'fresh' lvl 70 characters - they still need to complete 6 other campaigns before Chult.
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At the moment, I'm more frustrated about the lack of 'Don't Say His Name' quest access anyway.