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Holy Trinity

zimxero#8085 zimxero Posts: 286Member Arc User
edited June 9 in General Discussion (PC)
My new main is a Paladin, but I have a serious issue with the often-touted "Holy Trinity"... DPS + Tank + Healer.

My problem is with the "Tank" concept itself. In real life, a Highly armored low-DPS combatant would be ignored and saved for last. In MMOs the enemies swarm to the tank. It's stupid and does not make sense. Although it creates the Holy Trinity strategy, I think it would make more sense to have flexible strategies. There are a lot of problems arising from the Tanking concept in Neverwinter. Constant debates over how much DPS they should have, problems with 'aggro-pulling' & 'threat generation', problems with assumption of roles, problems with how in the fantasy campaign monsters stick to tanks like magnets... yet in PvP the Tank is avoided like the plague. I think its time that the concept of 'Tanking' be re-invented.

Comments

  • sandukutupusandukutupu Posts: 1,056Member Arc User
    I attack the healer/monks/clerics first. I then go for the biggest to the smallest in almost every game I play. I have done this since I was table top playing back in the mid to late 80s. But my "game" isn't about combat as I like to puzzle over strategy. They made this too simplistic for me. It has become too much of a child arcade game and less about thinking. The last game that had the strategy and made you try a hundred different builds was the original Guild Wars. The combat model was not just your build but who was with you as well. I had a lot of fun with the builds on that one, also you were not charged a fee to rebuild between matches.

    As for what I have observed in the game. Thornspur today was literally chasing the clerics around Yester Hill. I was having a hard time just keeping up. If they keep that up, we need the Benny Hill saxophone music playing in the background. The NPC needs work, I am pretty sure I speak for more than myself, it needs better battle smarts. The robots just run at me and use stun attacks too much. They added a stun attack to the Barovian scarecrows, it is too simple to avoid it. No one want more knock downs, and there is a lack of good strategy in the game for me to enjoy combat to any degree.
    zorg-siggy.png
  • greywyndgreywynd Posts: 3,809Member, NW M9 Playtest Arc User
    Go for the summoners first, like the Gravemasters, to limit the number you have to wade through.
    Better to be a white knight than a knight with no honor.

    With your shield or on it.
  • cheerz4beerzcheerz4beerz Posts: 63Member Arc User
    Tanks have taunts. I do agree that it doesnt make sense for enemies to attack the most heavily armored character but they are simple creatures that can't handle a good ripping.
  • callumf#9018 callumf Posts: 974Member Arc User
    My understanding from playing D&D for many years way back when, is that the tank[s] stand in front and protect the weaker squishy mages [for example] while the thieves/rogues/assassins sneak around to stab the baddies in the back. The healer [cleric] stands behind and close to the tanks to keep them healed.


    That's how we played D&D.

    That's kind of how I would like to see Neverwinter work :)
  • obsidiancran3obsidiancran3 Posts: 1,823Member Arc User
    Wait you are complaining that tanks don't work like you would do things in RL?

    .....

    Really?

    I think you are playing the wrong game.
    Obsidian Moonlight - Paladin
    Obsidian Oath - Warlock
    A whole lot of other Obsidian toons as well.
  • pariswinters#7118 pariswinters Posts: 691Member Arc User
    I agree. Tanks are not needed to hold aggro (they can't anyway). Paladin is ranged dps now. Just make everyone dps and let them choose healing powers or aggro or dps powers.
  • zhili666zhili666 Posts: 22Member, NW M9 Playtest Arc User
    Tanks hold aggro just fine as long as they use the right encounters and at wills. Only time they can't get aggro back easily is if they die part way through a fight.
  • finmakinfinmakin Posts: 235Member Arc User

    I agree. Tanks are not needed to hold aggro (they can't anyway). Paladin is ranged dps now. Just make everyone dps and let them choose healing powers or aggro or dps powers.

    I am pretty sure you have grouped with a wrong tank..
    I challenge you to group up with me sometime..
    Honestly, I am a tank who doesnt need a healer..

    Ogguk Sanctus… Oathbound Paladin
    670k HP (and rising)

    Member of NWLC Alpha
  • durugudesudurugudesu Posts: 295Member Arc User
    > @finmakin said:
    > I agree. Tanks are not needed to hold aggro (they can't anyway). Paladin is ranged dps now. Just make everyone dps and let them choose healing powers or aggro or dps powers.
    >
    > I am pretty sure you have grouped with a wrong tank..
    > I challenge you to group up with me sometime..
    > Honestly, I am a tank who doesnt need a healer..

    How would you survive lotmm mechanics? 😆
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