my first post got no response, my second one with a video demostration got no response, so i hope this does.
https://ibb.co/k5cjHnd this was a full LMM run, how sad those it need to get before we get any patchnotes or wording on it? ray of frost (an atwill) had more ap than all my encounters combined, in fact, the total from my encounters was 4%, not to mention repel which i have slotted both on aoe and single target loadouts had 0%.
For anyone who's not aware of what this is, its Act, is this is the ap gain tab.
@nitocris83
Lardeson CW not Mage. Where's my fireball and my thunderbolt?
Comments
Conduit 14
RoF produces 9 ap each hit (it tics fast too) and is an at-will, so you use it more often.
Chill Strike 7
Ray of Enfeeblement 6
Repel 1
so sad repel, only 1 ap or 0.1% of ap
Maybe that puts some more perspective, idk.
Also. why tf do you use repel in aoe? Troll much LuL
Like i said in the other post, you dont need the super rimefire-smolder combo to dps on cw, i could even play arcanist with the ap bug and still outdps most ppl in lmm, its about the knowledge of the class, been playing cw since september 2013, and there have always been certain combos that work better than others. Even if people spam rimefire you cant blame them, its part of the class lol, its like OP currently having ridiculous ap gain compared to the other classes, in fact, i'd say they are the only class where ap works correctly, apart from the known bug where they can just gain ap by standing still, but not much they can do about it.
The artifact is a known issue and is getting fixed in the future, they patched Owlbear and it contains the "nerf".
If you think Ray of Frost produces too much ap, have you checked other classes ap gain, like a barbarians ap gain, does a majority come from at-wills? I main Wizard, and have the other classes just because I wanted to see how they work, but don't know much about them. I can log some stuff and compare if you want. But yeah, RoF while neat and awesome, is prone to being OP due how fast it tics, I haven't compared it to other classes with respect to ap gain myself though.
Repel should produce more AP, idk why it doesn't, I remember the issue of one or more encounters not producing enough ap being raised while still in preview.
On the other hand, they are fixing the envenomed without fixing the lack of ap gain. thats an issue, its only going to make reaching 100% ap unlikely. Wouldn't it have been much more reasonable to fix this ap bug before nerfing envenomed? if you inspect any OP in the game, none of them uses the envenomed cos they dont need it. We shouldn't need the envenomed either just to get ap.
That's interesting, now I want to test if + ap gain % from Con, Boons, and Weapon Mods actually increase AP gained from powers.
It does seem wrong, at least imho, from a design perspective that most AP comes from outside sources instead of core class features and powers. I know one of the design goals was to reduce the frequency we cast dailies, to make them more meaningful, right, we all know this. Ofc we want to push that envelope as players to cast dailies at a rate faster than intended, but at the end of the day it's a design/class balance issue, keep in mind, in PnP 4e dailies could only be cast once per rest (long rest iirc). Translating that to a real time mmo, the frequency to best match PnP depends (if that is the design goal) on how frequently the average party would rest in a dungeon, and that could once, or twenty times, it all just depends.
Anyways, that gibberish aside, I agree, if they're going to reduce AP gain from outside sources, they should at the same time reevaluate AP generated from core class features to make sure average casting frequency of dailies is in line with their design goals. What we have now, really highlights the half assed mod that m16 was, mechanics wise at least.
As for OP generating AP really fast, one of the reasons some do is because of a perma block bug caused by one of the feats, Burning Vengeance. They generate a lot of AP from blocking ~18 ap each time damage is blocked, and CW can generate ~9 AP (ofc depending on how ap gain % works) each tick of Ray of Frost, so perma block aside, I think that's fairly balanced, at least in theory, in practice can be totally different. Besides, I think it's much more important to compare ap gen between classes that have the same roles, like Wizard compared to Warlock for example, personally, I want my heals and tanks casting dailies as often as they can, I don't mind (except in pvp ofc :P ).
Keep in mind, the devs aren't calculating for massive AP gain with players, and daily powers are (generally) weighted with that in mind. They don't want to see a return to something like neverending AA etc etc. Using a Daily Power is supposed to be a *big thing*. That's why I don't think you'll see much beyond some minor tweaking with AP gain on powers from here on out (i.e. Burning Vengeance getting some sort of cool down on AP gain to once /sec or something, or a power or two getting a bump up). I'd guess, just from personal soloing, that they're looking at a player being able to cast a daily about once for every 1-2 mob groups faced.
I agree, AP generation is a little too slow (but that's an opinion), they tried to get it so we cast dailies about once per minute, and without those items you are using, that's about what it is. I agree that repel should produce more AP than 1. But it didn't produce 0% AP in your tests.
Repel's Min, Median, and Max was 1, which tells us that every hit it produced 1 AP, it hit 130 times, so in the entire encounter it produced 130 AP or about 13% of you AP gauge. Could it and should it be more? Yes, I think so, but it didn't produce 0% AP. Again, the items you are using are bypassing the intent of the developers to reduce the frequency that we cast dailies, they avoided the nerfbat, for now. I understand you still want your rotation to involve a daily every 3 seconds, but if you find a way to do that, and it becomes public knowledge, the devs will nerf it.
As far as I can tell, the only bugs I see are that the Journal produces an absurd amount of AP, and Repel doesn't produce enough to be inline with others, but that may be a result of some other formula, like the fact that it has high magnitude, medium CD, and short casting time. What I do see for sure is that you have an issue in general with the directions the developers are taking the game with respect to Cool Down times and the frequency we can cast Dailies, a lot of people do, and to a certain extent I agree with that.
While i understand they you shouldn't be using dailies every 3s like it was in mod15, we shouldn't have to rely on artifacts either to use dailies in mod16, if that was their intention, then they are rendeering the other artifacts useless, but its not intentional, its a bug. 8.2% ap gain, 3% from primal boots, 4% from artifact, 2.5% from offhand, and with all that, you still get 1% from encounters? even worse, sometimes u dont get anything at all, not to mention that repel for example needs about 20 uses to give ap. And you think thats a mechanic or intentional.
Sorry you got the post wrong, no one wants easy mode, just like i for one, dont like the double stats on enchants nor enemies having 10% less hp, thats just gonna make everything ridiculously easy. If they fix ap gain and even decide to remove ap from artifacts, im 100% cool with that but you cant continue nerfing stuff and not fixing the issues.
Thou i find it funny that people complain about envenomed now when in previous mods we had the soulsight crystal and no one complained about it. why? cos everyone had it, but now not everyone has the envenomed, thats why the complains. They need to fix the ap system, balance any apgain artifact in line with others, in a way you can either decide to use one or a different artifact thats more suited for your build.