And this is why the warlock isn't fun.
Frankly I never signed up to be a healer so don't bother even suggesting that as an alternative. 'Pure damage' I believe was the phrase when first creating the warlock.
To get a comparison on balance between a Ranger and Warlock I ran ACT while running 3 consecutive 5 man MEs, 3 runes each run. Ranger and Warlock hitting the same caps, similar power (within 1500k of each other) and similar weapons - one Alabaster weapon each, Warlock had main, Ranger had Offhand. I thought this would give a good picture of balance. Over the three expeditions we had an even mix of boss vs dungeon crawls, so it seemed like a pretty good basis for a comparison.
Looking at ACT after the 3 runs I was at 44 mil total damage, the ranger was at 73 mil total. A rogue 2k item level below us did almost the same amount of damage as the warlock - while being afk on a phone call for 5 minutes.
At that point I stopped playing the warlock, then shortly after that just stopped playing. @nitocris83
You mentioned having a warlock, good luck and I'm not being sarcastic. The dev's had finally made some changes to the warlock allowing it to reach top tier DPS - not the best - but high enough to be the main DPS in any of the end game dungeons. Now it's back to the rubbish levels it used to be when I first started playing at the end of Mod 11 and I'm not going back that. Feel free to pass this feedback onto the rest of the team. If they do something effective about it I'll go back to playing my warlock more regularly. Until then, my warlock is taking up space and gathering virtual dust on a shelf.