Appreciate you guys taking the time and effort, but you totally missed the main points of what the majority of people are trying to say and that is as follows:
SCALING - We do not mind scaling, in fact we have no problem being scaled back a bit to be closer to new players, but it should never be the case that your brand new content is way easier than any of the scaled content or Intermediate dungeons. That is where we are as master expeditions can be soloed pretty easily with a rune active, but soloing a HE in Icewind dale takes an age and is much harder. At the moment no experienced players are touching the queues or older content, which means all your new players are going into dungeons and failing! They will not hang around when there are lots of better games to play
You are wasting so much time constantly tweaking the scaling and bringing the item level and caps up, but no matter how much you do this people are still going to be up in arms. The point we are ALL trying to make is that applying hard caps to any stats makes progress irrelevant for 95% of your game content. It does not matter whether this is 15k or 20k. When we hit whatever point the cap is any progress we make on our toon is 100% pointless. Yes we could level up for the new dungeon but if it is as easy as master expeditions why bother! All the 80 content so far is a breeze compared to the older content
My main characters are on console, but I have a warlock that I started levelling the day preview dropped. Just by picking up the odd boon and completing the under mountain campaign and joining a guild my character is 18k. I consider myself a new player on PC and to experience a scaling cap after a few months playing is insane and it 100% is putting me off doing any of the campaign content outside of a few handpicked challenge campaigns.
The main issue we have had since day 1 and I have harped on about since preview is that if we work our character into a position where we hit ArP, Accuracy and DR cap in 80 content then when we are scaled we should hit the those caps for the level we are playing as a minimum. This is not the case though and in some cases I am 20k-30k below accuracy and ArP caps which means 30% of my attacks are getting deflected and I am doing 30% less damage than I should. Such Fun!
Fair scaling all round would be to take the difference between the enemy caps at our current level (80) and the scaled zone (70) and reduce these from our overall stats (AFTER BONDINGS). This will ensure that we do not need to balance our character differently and also ensures that the more we level up our character the better they become in all content
You must understand a massive part of MMORPG is player choice. Not all players are born equal and some players are comfortable tackling over levelled content, but some players may struggle with tackling content equal to their level. The great thing about an MMORPG is that you can go away and build up your character to become stronger then go back to this zone you struggled with and conquer it with a sense of Joy. This has been completely removed from the game and takes away the heart of what makes RPG's feel great (Player Choice!)
It is up to you how you address scaling but if you stick to this silly cap system all your higher levelled, knowledgable and experienced players are not going to touch random queues and will live in level 80 content. This leaves a lot of new players, with no knowledge of the game, left to fend for themselves in random queues of which 90%+ of these will be failures. That is an awful player experience and is a surefire way to lose any new players you may manage to gather up from the launch of mod 16. It is also a massive waste of all the great content you have built up and that we do enjoy playing if it was either fun OR rewarding, but it is now neither of these.
TLDR - DO NOT KEEP CAP METHOD OF SCALING. WE NEED TO SEE CHARACTER PROGRESS EVEN IN OLDER CONTENT. SIMPLE OPTION IS TO REDUCE OUR STATS BY THE DIFFERENCE IN ENEMY STATS FROM OUR LEVEL (80) TO CURRENT ENEMY LEVEL. THIS MEANS THAT WE WILL ALWAYS SEE IMPROVEMENTS IN OUR CHARACTER IN ALL CONTENT.
Moderator edited title to be in line with the topic and no SHOUTY caps.