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New class mechanics

gjaxongjaxon Member Posts: 4 Arc User
I'd like to say that overall I think the changes the Oathbound Paladin have been really positive. The only criticism I have is with how slowly divinity recharges out of combat. I understand that in combat you want to encourage players to manage their primary resource and require them to make decisions about how they react to situations. But when you are out if combat that shouldn't be a factor. It seems like I'm just being encouraged to stand around and admire the new environments. Don't get me wrong. They are beautiful but I really want to just get a move on instead of standing around for half a minute between each group of enemies. So hopefully if there are any devs out there consider speeding it up just a little.
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