Wyllowwood is an even deeper level of Undermountain with more than a few surprises. Remember, It is an open zone and you can use your mount here.
We would love to see any sort of feedback, but notes on environment collision, encounter difficulty and quest flow would be greatly appreciated.
Thank you and enjoy!
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Formatting Your Feedback and Bugs
For posting feedback and bugs, please follow the following format to ensure your feedback and bugs are seen clearly and processed in a timely manner, thank you!
Type: Bug/Feedback (Please only choose one)
If you are listing a bug please have this text in RED, if you are posting an opinion or feedback please use CYAN. If you are replying to another user's post, asking a question, or just engaging in general discussion, please do not color your posts, general discussion is welcome and we will read all of it, regardless of color! You can use BBCode to color your text:
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Examples:
Bug: In The Ogre Has No Clothes, the ogre just stood still and let me defeat him.
Feedback: The wall around the tower in Wyllowwood should be climbable, it looks climbable.
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Comments
WIll hang on Arcturia calling the followers of Malar to her. The groups are killable, but do not count for the (4/4) required. There are no specifics to figure out why it is not accepting any kills as it does not describe what a "group" is. The dragon is not present to speak when it bugs.
Additional Information:
1. After completely logging out, dropping the quest outside of the Claws of Malar area, retake the quest, it will complete ONLY IF the dragon talks during the Arcturia fight.
2. With the amount of savages rooting you it becomes extremely difficult to even use a power, let alone even move. During the fight I was using a Elven Battle Armor, Rank 13 at 85% resistance, and these mobs were rooting every time without fail
Guild--And the Imaginary Friends
Guild--And the Imaginary Friends
Valdemars Lair - missing texture in front of the doors leading to the Kobolt cave. It just shows that area as blank white on my screen.
<font color=cyan>Feedback</font>
I found the fight with the dragon to be somewhat too easy. It wasn't particularly challenging, and was over with too quickly. I have deliberately avoided using any of the improperly scaled items so as to provide better feedback, so its not due to my gear not being scaled properly
Also, it would be nice to ask the unique assistant that you find a few questions before you have them join you. For all any character would know it may be cursed, or worse, an annoying chatterbox :)
I think you all are on the right path here. I am just so happy that this climb to 80 did not mean Vigilance quests! And as one the above post stated, dropping and leaving the Claws quest did reset it for me and I was able to complete it.
There is no campfire near the dragon, which is kind of annoying.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
Character: Lilith 1
It still feels strange to defeat Acturia here and have her be the first boss of the new dungeon.
Also it seems redundant to return to the instance at the end of Claws of Malar and not just go directly from it to the Yawning Portal and speaking with Obaya. Its not like the sword/dragon couldn't say "see ya, here's the loot" from in the instance.
Still no campfire at the sword/dragon's tower, which is still annoying.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
Claws of Malar quest - Bugged on first quest attempt, killed all enemies but couldn't get credit for more than 3/4. I tried dying and changing character (log out) to get a reset but had to go back to instance entrance to exit and restart. Next quest attempt progressed through (4/4) to the boss fight and exit portal but the portal bugged and wouldn't let me select it. Went back to entrance again to exit zone.
This was the pattern:
She casts the AP drain power instantly.
She instantly follows that up with the Butterfly Golem.
Then she starts draining your health, and restoring hers should she have actually lost any.
If you don’t have a health stone at this point you are probably going to die.
Because you are a melee character with no range options you go to her to do damage.
She casts Butterfly Golem and stays in it.
She can have up to 3 or 4 of these active at once, so they actually start to fill the arena.
The Butterfly Golem ignores Determination daily (possibly a bug, possibly WAI).
At higher iL or with ranged attacks you can burst her down reliably, but once you start struggling to have enough Power/ArP/Accuracy to do significant burst damage she becomes a terror.
The Twig Blights in the Claws of Malar are also unexpectedly tough, far tougher than any other normal mob in there and they get lots of Druid help as well.
I used 14 health stone just to complete that one instance on the toon...
So it seems to be “just right” for better geared toons and super hard to impossible for lower geared toons.
The exit that is summoned for you still doesn't work and you have to use the gate to exit.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
The fight with Arcturia itself should be more tuned. Right now it is fight for really experienced players with high top gear.
I experienced bug during the fight with 4 waves of cultists right before Arcturia fight. Instead of each wave would appear alone, I was smashed by all four waves at once. Happened several times, after few of my deaths it started working normally and finally each wave came alone.
Not sure if bug, but from the logic of fight mechanics it looks like one. If I tried to hide behind any solid object to interupt Arcturia "beam" it went through the objects and got hit me every time.