From what was leaked recently from some beta testers, dont they think whats at risk when leaking real or fake info about a module they were providing feedback to the developers team during the testing period, basicly undermined the event of getting the game community closer to the developers team, lower the trust between the two parts and also undermined them selfs of being worth of trust from the community when releasing their own content about the game next time.
@nitocris83 dont give up on inviting other players for the testings, we still have players with strong opinions and feedback about content, classes, mechanics, etc., that can help improve this game even further.Ty.
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It's a legitimate concern that all their beta testers are BiS because a lot of the changes in the past and in Mod16 are the right thing to do to solve the issues for BiS people but make the game MUCH WORSE for people whose best char is say 15K in today's terms and others are lower. Remember the 18Ks are a pretty small but vocal minority and massively overrepresented on the forums.
Mod 15 is not broken till you get up to pretty high IL, many people NEED what you consider to be broken, because the dungeons are set up for that environment. The 18Ks largely play with each other, and a group of 14-15Ks need all the things you list in endgame dungeons.
Nothing is more certain to cause a mass exit of players than rendering content they could previously do too difficult. The bonding nerfs VERY nearly did that with me, I was just getting to the stage where I could consider trying endgame dungeons, then I was suddenly 6 months away again.
Here is the biggest issues, is players "think" that somehow these players dictated what the gaming company was going to do .. they were not, they didnt nearly have the input you think they had.. some things were changed, some things were not, dont blame them.. we have a "second" wave of a chance now.. where everyone will see it.. there might be "additional " changes coming after the second test wave with everyone.
However, from what I hear , there were a # who didn't really participate any any meaningful manner.. well that is a issue, they get their free knowledge advantage.. they should've been kicked off the testing team honestly, Im not really here to say this or that.. but maybe in the future, if someone doesn't supply ancillary feedback once a week or something, they are removed from the team.. Otherwise, they are doing nothing.
Its sad, that players do that.. but they will.
Will we all have the SAME view point as all the testers.. of course not, I would think the company understands that 4+ year veterans and new players simply do not have the same realm of knowledge and capability to earn ad as them and distribute ways that both can play and have fun.
I frankly do not have much hope that I will enjoy mod 16.. is it a needed ? maybe.. for those who play the game for different reasons then I do.. all I really care about is a enchant exchange.. if they give us that.. then I will be fine . If they dont.. meh..
I never cared to be the best at anything.. just want to log on and get enough stuff to run with friends without being a drag.. so I can participate in the game and enjoy the community..
Others want to splash and dash and get every % out of it they can..
The best games make everyone a bit unhappy for the good of all.
As for leaks, I know of two players personally who are invited to the NDA test, and they have shared nothing (I am not counting youtube videos of players I do not know personally). Breaking that NDA is a huge risk for the tester, from what has been shared on youtube about the NDA. With the dev posts out about changes, one does not need to be an NDA tester to start to understand the major changes that are coming and prepare (or ignore) generally what will happen. Everyone does this at their own risk based on how patient they are with not knowing. What is not known is the best mathematical way to prepare for mod 16. That information has not leaked out. We will know soon enough when it releases on preview.
Two more days (most likely) and we will know.
Guild--And the Imaginary Friends
It was just done more with certain groups.. as those groups kept running so didnt the requirements.
you can run most content without this setup though.. so its a bit silly when i see poeple getting a gf/op/sw or mof and a dc together to run a raq.. sure its faster.. but , the extra mins you spend getting a perfect set up to run a silly raq.. you couldve been done with it just by taking almost anyone..
So there is that.. as well. game company cant help players from being silly .
The players who were chosen to be in the playtest were hand selected by the developers for their sometimes infamous ability to break down the mechanics of the game. They have all shown over the years that they not only are willing to provide valuable criticism to the game but also able to back up their opinions with detailed numbers, statistics and they are well versed in explaining how to reproduce their results for others to confirm.
As for it not being done again, thanks for the sentiment but this isn't up to @nitocris83 . Heck it probably isn't even up to @mimicking#6533
It was a long battle for the players and devs to be able to get a smaller group of players to be able to interact with the dves during a more malleable and part of the design process and the teams are definitely dedicated to making the best outcome from this initiative.
If you have guildies and allies leaving now then that's their prerogative, but that doesn't mean that the game is doomed and it doesn't mean that any of them really know how things are going to pan out once mod16 goes live.
My disagreement with that last point is that even if you were in the test group you still can't definitively declare the game dead or alive based upon whatever you know.
My issue with the test group is that they are likely to be the sort of people with totally min-maxed characters. Were they for example given the instruction to build an average 13-14K character and try the content with a group of those ? There are WAAAAAYYYY more of those than there are 18K+, and most of them don't play the game as well as the testers will.
for example FBI, its 11k/12k il to queue for it but if the player only focus on reaching that il and didnt bother do campaign boons they going reach an idea the content is impossible for them to do, so all i deed was make sure previous campaign + skt campaign base boons + the epicenter quest that gives the 30% everfrost charm at the end of the quest is the beggining to be abble to think am i capable of doing it, made sure i have the right amout of armpen to ignore enemies defenses, crit chance and power(dps classes), right amount of defense/recovery(mod 16 will be recharge speed) as a tank, the right amount of power/recovery(mod 16 is recharge speed) as a healer, (this will depend on what rotation most class pages around fb, forum provide to help you improve your class role, each dungeons have a different approach, you will always run into players that want run dungeon faster or players that just want to have fun running a dungeon without the rush time), these "18k+" were once 13-14k il and provided the devs with info on past years, when those were the max il reach.