I would like it very much if we could either expand the delivery box or acquire a way to have deliveries automatically accepted when the box gets full. What are ideas people have for this? Try to keep them thematically/conceptually "on point" so the developers might be more inclined to actually implement them, please.
I have two ideas. The first is simply to be able to task the Retainer to empty the box whenever it gets full. I would be fine if this cost 5 morale every time the Retainer executed this action. For most of the things I do, this would net me more crafted resources in a day than I could get by spending that morale instantly crafting something.
The second idea is to allow us to buy a warehouse near the workshop and have that either expand the number of delivery box slots or simply allow the box to be emptied when full by a warehouse worker (or both).
I suppose a third option is to combine those two ideas in some way. Again, for me, I wouldn't mind paying 5 morale for each such collection. I know others would have a problem with that. Conceptually, NOT having to pay morale works just as well because what else is the Retainer doing all day? S|he would probably appreciate something to do that breaks the monotony of alternating between sweeping the workshop floor and watching paint dry all day. If the developers don't like this idea, I think they at least owe it to us to explain what the Retainer does all day. After all, they gave this more immersive, story-driven professions system. So they have to expect us to wonder what do these people do when we're not there?
Anyway, this is what I came up with while I was thinking about it on the bus on the way to work this morning. What ideas or suggestions do other people have?