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Query on tools used in Masterwork.

Still not got round to Masterwork, but since my Guild will soon be 10 I've started giving it more thought.
I recently dropped a Legendary File, and Jewelcrafting will be one of the first Professions I will look at upgrading to MC.

My question relates to how, when you hit MC1, you gain the Well Worn Grinding Wheel.
Is it possible to use standard professions tools for Mastercrafting, or is it only possible to use the tools gained alongside the MC level ups?

Put simply, if I get MC1 in Jewelcrafting will I be able to use the Legendary File for MC Jewel crafting, or just the Well-worn wheel?

(Ironically, I have a Forge Hammer, but that's not on the toon that I'm looking at running MC Jewelcrafting… and I'm not buying another any time soon.)

Comments

  • nunya#5309 nunya Member Posts: 933 Arc User
    You can use whatever tool you want in MC. You're not stuck with the under-performing Well-worn Grinding Wheel.
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,093 Arc User
    Any tool you have that is appropriate can be used, as nunya said.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,214 Arc User


    (Ironically, I have a Forge Hammer, but that's not on the toon that I'm looking at running MC Jewelcrafting… and I'm not buying another any time soon.)

    I would suggest you to consider to use that toon (with Forgehammer) as your main MC of all in the future. I consider this is easier to do than before. You need that Forgehammer if you are serious about doing anything in MC.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • silvershard#4275 silvershard Member Posts: 95 Arc User
    Thanks everyone, that's both helpful and a big relief.


    (Ironically, I have a Forge Hammer, but that's not on the toon that I'm looking at running MC Jewelcrafting… and I'm not buying another any time soon.)

    I would suggest you to consider to use that toon (with Forgehammer) as your main MC of all in the future. I consider this is easier to do than before. You need that Forgehammer if you are serious about doing anything in MC.
    Yeah, I'm thinking about it...
    I dropped the Forgehammer a good few years ago, and decided to keep it. (The logical part of my brain said, "If it's worth so much on the AH, it MUST be worth hanging on to.)
    I wasn't paying much attention at the time, and Master Crafting was so far down my "to do" list I never imagined it becoming a part of my game.

    I've since relegated that character to a somewhat perfunctory role and only levelled the 3 professions under the old system that I needed to unlock slot 9. One of which was... Leadership... of course. So I've got Artificing and Tailoring on him at 70. Ha!

    TBH, it does look fairly easy, and swift, to level the new professions compared to the old so I might well give that a bash.
    It will be about another month to get GH10, so that gives me a new project.

    Cheers.
  • cdnbisoncdnbison Member, NW M9 Playtest Posts: 806 Arc User



    I would suggest you to consider to use that toon (with Forgehammer) as your main MC of all in the future. I consider this is easier to do than before. You need that Forgehammer if you are serious about doing anything in MC.

    This really can't be stressed enough. The Forgehammer offers +600 prof / focus. That covers just under half of what you need in most MW tasks, and is - hands down - the highest value you can get for a tool in the game.

    Bonus - you can use it in *any* profession, so you can work on MW crafting in all professions, and not be limited by what you have a legendary tool for. Use other toons to do professions to farm gold (you'll need it), and other materials you'll need.
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    If a Legendary tool drops you can give it to another toon AS LONG AS you haven't used it yet. Once you use a tool, it belongs to that character.
  • silvershard#4275 silvershard Member Posts: 95 Arc User
    Thanks everyone, that's all been really helpful and I completely understand it now.

    Blimey... that doesn't happen often. No one stepped in to explain that everyone else was wrong and that they have the right way of doing it... there is hope for mankind.

    I think I will probably have to bite the bullet and save up a few months and buy another FHoG and run MC across two toons. I'm a fairly tightfisted stockpiler, and have about 15 million in saleable assets (spare Legendary Mounts, etc...) sitting in bank vaults across my account so I might trade some of those in. But I've got the time it takes us to get about 180'000 more Influence (and some Tyranny) before having to decide. In the meantime I'm stockpiling the necessary items for MC1 Artisan tasks.

    Once again, thanks everyone.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,214 Arc User

    Thanks everyone, that's all been really helpful and I completely understand it now.

    Blimey... that doesn't happen often. No one stepped in to explain that everyone else was wrong and that they have the right way of doing it... there is hope for mankind.

    I think I will probably have to bite the bullet and save up a few months and buy another FHoG and run MC across two toons. I'm a fairly tightfisted stockpiler, and have about 15 million in saleable assets (spare Legendary Mounts, etc...) sitting in bank vaults across my account so I might trade some of those in. But I've got the time it takes us to get about 180'000 more Influence (and some Tyranny) before having to decide. In the meantime I'm stockpiling the necessary items for MC1 Artisan tasks.

    Once again, thanks everyone.

    If you can stomach it, I would suggest you level all profession of all your toon to level 70.
    That serves multiple purposes:
    1. You can only do a task for your FHoG at any moment. There is only 400 free morale per character everyday. You don't want to waste morale for something that does not need a FHoG.
    2. You have more artisan from different characters. You level up the artisan with leveling up the profession level at the same time.
    3. Gold: when you do low level job (while leveling), that can make gold in the process. You need a lot of gold.
    4. 400 morale per character everyday.

    IMO, having 2 FHoG character is nice but it is not as important as having a supporting framework so that you don't waste morale on the FHoG character(s).
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • silvershard#4275 silvershard Member Posts: 95 Arc User

    Thanks everyone, that's all been really helpful and I completely understand it now.

    Blimey... that doesn't happen often. No one stepped in to explain that everyone else was wrong and that they have the right way of doing it... there is hope for mankind.

    I think I will probably have to bite the bullet and save up a few months and buy another FHoG and run MC across two toons. I'm a fairly tightfisted stockpiler, and have about 15 million in saleable assets (spare Legendary Mounts, etc...) sitting in bank vaults across my account so I might trade some of those in. But I've got the time it takes us to get about 180'000 more Influence (and some Tyranny) before having to decide. In the meantime I'm stockpiling the necessary items for MC1 Artisan tasks.

    Once again, thanks everyone.

    If you can stomach it, I would suggest you level all profession of all your toon to level 70.
    That serves multiple purposes:
    1. You can only do a task for your FHoG at any moment. There is only 400 free morale per character everyday. You don't want to waste morale for something that does not need a FHoG.
    2. You have more artisan from different characters. You level up the artisan with leveling up the profession level at the same time.
    3. Gold: when you do low level job (while leveling), that can make gold in the process. You need a lot of gold.
    4. 400 morale per character everyday.

    IMO, having 2 FHoG character is nice but it is not as important as having a supporting framework so that you don't waste morale on the FHoG character(s).
    Sounds good.

    At the moment I'm slowly building my alts' levels. I have one of each Profession dealing solely with the high end repeats, and grinding "stuff" to sell or use later for MC access rather than making any specific "items". I considered Armour kits, but the +1's are so cheap on the AH now its hardly worth the effort.

    e.g. My Blacksmith specialist has one poor HAMSTER working 24 hours a day making Adamantine Ingots +1 with the FHoG at a 100% chance, I burn all his morale on a morning, and get about 10 I think, plus the 16 from the slow way. (Despite not having had so much as a toilet break in the past week, that artisan is STILL remarkably speedy.)

    Now that I kind of know what I'm doing, I'll probably use the Leg File on my Jeweler to do the same with Raw Gold Ingots +1. That should only take a few weeks worth of Gold Ingots to make enough AD to pay for another Legendary tool for another Profession, and just keep that going across all the professions, while having a second artisan working on each toon levelling up previously undeveloped professions.
    If I do it that way, the money I should be able to make should hopefully allow me to focus on levelling my main Professional (the one with the FHoG through MC till I can start others.

    I think apart from the MC thing, ultimately having a Legendary tool on each toon will make better use of morale for the 100% chance on the basic +1 stuff I can sell in volume.

    If that's a misguided plan, then someone please tell me before I commit too much into it.

  • nunya#5309 nunya Member Posts: 933 Arc User
    My strategy with professions has been to specialize each of my characters into one profession. I've got 9 characters, which leaves two that I can just do whatever I want with (so, basically, very little). The strategy I'm using gives me the ability to get an excellent array of artisans in the chosen profession, a decent selection of adventurers (for Gathering), and even have three or four artisans from another profession (jewelcrafting). (I tend to fire the common artisans that have high commission costs and low speed.)

    I alternate between doing something that generates gold and doing stuff that advances my masterwork. (I know I previously said I'd never do it, but now there's a siren call about it that I am simply unable to resist.) This means my MW progress is very slow, which actually has more to do with the fact that I didn't prepare by getting Explorer Scrolls from the guild and using those to farm up ingredients. Even once I have that stuff, I figure my progress will be slow. I'm OK with that.

    I put a legendary tool for the selected profession on seven of my characters. (The other two basically work on stuff that generates gold for me, non-stop.) I don't have a forgehammer, yet. Even if I get one, ideally I would end up with seven. So from that perspective, my approach is going to be inefficient. My approach will probably be inefficient, too, because I'll have worse chances of success than I would if I used the other method of focusing on the character with the forgehammer. I'm willing to accept it because of the other perceived benefits of doing it my way. Plus, I'm doing it my way and that's what matters in the end. :D
  • silvershard#4275 silvershard Member Posts: 95 Arc User

    My strategy with professions has been to specialize each of my characters into one profession. I've got 9 characters, which leaves two that I can just do whatever I want with (so, basically, very little). The strategy I'm using gives me the ability to get an excellent array of artisans in the chosen profession, a decent selection of adventurers (for Gathering), and even have three or four artisans from another profession (jewelcrafting). (I tend to fire the common artisans that have high commission costs and low speed.)

    I alternate between doing something that generates gold and doing stuff that advances my masterwork. (I know I previously said I'd never do it, but now there's a siren call about it that I am simply unable to resist.) This means my MW progress is very slow, which actually has more to do with the fact that I didn't prepare by getting Explorer Scrolls from the guild and using those to farm up ingredients. Even once I have that stuff, I figure my progress will be slow. I'm OK with that.

    I put a legendary tool for the selected profession on seven of my characters. (The other two basically work on stuff that generates gold for me, non-stop.) I don't have a forgehammer, yet. Even if I get one, ideally I would end up with seven. So from that perspective, my approach is going to be inefficient. My approach will probably be inefficient, too, because I'll have worse chances of success than I would if I used the other method of focusing on the character with the forgehammer. I'm willing to accept it because of the other perceived benefits of doing it my way. Plus, I'm doing it my way and that's what matters in the end. :D

    Having pondered it for the past day, I think that's similar to how I'm going to do it.

    With the exception of using one of them as, rather than a Jack of all Trades, a "Master" of all Trades, due entirely to his access to the FHoG I was lucky enough to get.

    The idea is, by using the Legendary tools to build the stacks of goods needed to get MC1 twice, once for the individual specialist and once for the MC guy. Then, one by one, have two MC1's working on the stuff to get that one MC guy to MC2 and onward. Then, somewhere far down the line, if it's practical and cost effective, start bumping another guy to MC2. I'm already close to having enough raw materials to get the MC guy to MC in 5 professions. If I do the same as you and get a legendary tool for each Profession it will only take a couple of weeks to have all toons ready for MC 1 in their chosen profession, and that one MC guy to get all of the MC 1 professions.
    When my GH 10 bakes all I'll need to do is put them all through the MC1 quests and collect the rewards.
    Then, while running the main through higher MC levels, slowly build the others to MC2. If, at that point, I a) have the funds, and b) haven't lost the will to live from all the grind involved, I may consider a second FHoG and rank another toon up on all Professions.

    I think its the best way to take the most advantage of the free Morale on as many toons as possible.

    I know to some that will seem impractical and maybe even impossible, but I find that if I make a long term plan, stick to it, and don't expect the results to happen this week, things like the Crafting system can be strategized to work efficiently over time.
  • mdarkangel#4696 mdarkangel Member Posts: 442 Arc User
    @silvershard#4275 you'll need to factor in continuing to rank your guild as well.
    At GH10 you'll be able to do MWI and MWII. At GH12 you'll be able to buy the MWIII recipes and maybe do the MWIV quests. Not sure about that because we haven't hit GH12 in my guild yet. It might be GH14 when you get the quests because that's when you're able to buy the higher priced items from the temporary stronghold vendors.
  • silvershard#4275 silvershard Member Posts: 95 Arc User

    @silvershard#4275 you'll need to factor in continuing to rank your guild as well.

    At GH10 you'll be able to do MWI and MWII. At GH12 you'll be able to buy the MWIII recipes and maybe do the MWIV quests. Not sure about that because we haven't hit GH12 in my guild yet. It might be GH14 when you get the quests because that's when you're able to buy the higher priced items from the temporary stronghold vendors.

    Yeah, that will plod along at its current rate, which is slow...
    One of the reasons I need to get MW up and running is that I need to start recouping the AD losses I'm still feeling after the rAD cap went live. I was converting over 2 million a week, now its 700'000, and that's a lot to make up.
    Some people suggested to others on here and other forums that there are other ways to get AD.
    I think a lot of them seemed to assumed that converting rAD was the ONLY way people like me were earning AD... and that we weren't already making use of those other routes to riches.

    The guys in my guild are in a similar spot. We now have to decide between working on our characters, or bumping the guild, when previously we were able to do both. So the growth rate of the guild will need to take a back seat for a while after we hit 10, just to allow us to catch up on our toons. Thankfully Mod 15's campaign stuff is not a big draw for us, so this lull in chasing BiS has allowed us to focus on hitting GH10.
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