Hi there, this has probably already been discussed, but one of my guild members asked me to look into it, and searching the forums left me empty handed so... Our concern is that although the website announcement for Marauders indicates that it is NOT included in the double influence, the in game announcement for it does not. I know it's not a huge issue, but it can't be a difficult fix to add a few more letters to the in-game description.
Thanks
Comments
No additional rewards would be required, but would be nice -- say CONFIGUREABLE shards selectable by the Guild Boss, probably defaulting to Dungeoneer's Shards. The influence reward could be moved to the mission turn-in.
Another thought on Marauders, is increasing the value of vouchers for running more phases. My alliance tested running 5 phases of the 5 waves (25 total waves) and you really don't get much more out of it. This in not an exploit if you did the work...