It has finally become obvious to me that the elite players, the high 5% with maxed out equipment and rank 14 everything with mythic artifacts are the problem in Neverwinter.
The elites wanted tougher and tougher dungeons. When Chult mod was released most of the 90% player base could not do the dungeon. The listed item level and the one people were asking for was like 2000 points higher. When Ravenloft came out, it was made even more clear. You need resurrection scrolls to survive, its a kobyashi maru dungeon where 99% of people will fail. A pure player killer dungeon for the 90% of the mmo players. No one likes to play things that aren't fun or are incredably hard, and no one can remember each and every hard dungeon over time.
So proof elites have wrecked dungeons from the chult mod.
Here the elite crafters of masterwork have wrecked professions. This is because the profession system is suppose to be a hard reset for everyone....but it isn't. Masterwork was not changed in fact it is what made the professions system the terrible thing that it is. Because only a few 1-3% of players probably had any master work levels they choose not make any major changes to the task in them. This then limits all players.
Example for masterwork 1 recipes you need to do 3 tasks. Your reward is a well worn item that is 370/370. It falls between the regular adamantine and is lower than the +1 version you could build anyway. Then you have 3 task to get lvl 2 recipes, and so on and so on. The prize is nothing more than a booby prize from an old carnival game.
So because of these elite crafters every normal player has a screwed up profession system and huge gold sink, which will become an even bigger gold sink in masterwork so much so that you'll give up. So only the elite will survive and you must buy off them. They will become the walmart's. macy's, etc. of the auction crafting system.
GENERAL GAME ENVIRONMENT:
This whole favor the elites and what they want hurts the entire game environment. It makes the 90% have to depend upon an elite player being in a zone or dungeon to help them. The elites get mad because they do not want to be pulling and supporting everyone...so they leave a group or kick the low person out.
This then creates a class warfare system within the game. It is becoming more obvious in zone chats, and alliance chats.
I mean it was the elite players asking for an ad cap increase in the auction so they could sell their stuff at much higher prices because more and more people could get AD easier. So cryptic got rid of salvage to make it harder. Oh yes now you are forced to run dungeons, dungeons others may not know how to do correctly, because remember some were designed for the elite.
In the MMO world many companies hire elite players to work for them. So think if the company hires elite players who are the elite players going to design content for? Not the normal player...no they are elite so they will design for elite players. A game is meant to be an escape, not a copy of the real world and the problems it faces.