Based on approximately 40 attempts at crafting just now at a 60% supposed success probability with 5 successes, I think it's safe to say that the crafting RNG is not working as intended.
Please fix this or, better yet, just ELIMINATE THE RNG FROM CRAFTING. A 60% success probability could be changed to 60% completion. The task would always get done, it would just take 1.667 times as long (or require 1.667 times as much morale). The end result would be the same amount of crafting experience and production as would be if the RNG rates were actually accurate, but without needlessly frustrating and annoying players.
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The bare minimum you should have is 100 attempts with a better benchmark at 10,000 attempts.
Guild: Ruathym Corsairs
> He might not have the 400 focus, and might only be 'lucky' once in a blue moon at getting a perfect result (+1) but the RNG is not a needed factor in making the item.
So then how do you propose to determine if that blue moon has appeared?
And yes, I know it's a fantasy game. But when realism is introduced, as in the new crafting system, it should be consistent.
Guild: Ruathym Corsairs