1. There is irritating thing with ghost in dungeons runs (same for HE) for example CN with orcus servants, as it take control on mob and that mob is last to kill to make progress in dungeon party needs to wait until controlling ends to continue play. For me locations should treat mob as killed in moment of the starting controlling.
2. When ghost start using control skill and targeted mob dies before ghost take control on it, ghost disappear until the end of the of skill duration.
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