With the demand for gold increasing in Mod 15, it is easy to see that any instance that drops gold (or items which sell for gold) will be eminently bottable.
Previously it was skill nodes and easy AD at the end of a dungeon/skirmish/PvP which was being botted (and low level dungeons still are). Now you are making whole instances, everywhere, bottable.
Is this a cause for concern with the development team? How will this be managed? Or will you wait to see what happens first?
On the other hand:
Perhaps I'm over-reacting? Maybe a number of people won't be going into Professions (as was the intention stated by a Dev), while those who have already invested heavily in professions have a stack of gold they'd be able to use as a buffer, and thus the demand for gold won't be too high (initially at least).
Maybe it will be a wait-and-see approach (and tweak things as we go along ...)
Vordon CW ‡ Vordayn DC ‡ Axel Wolfric GWF ‡ Logain SW ‡ Gawyn GF ‡ Galad OP ‡ Aspen Darkfire HR ‡ Min TR
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- Dedicated mastercrafters...those few people that already have MW at maximum rank, and hope to make a nice amount of AD between now and the release of Mod 16, which possibly will make crafting useless again. Many of the mastercrafters I know have been stocking up on Gold in preparation - got 10.000 Gold or in some cases much more.
- People hoping to make crates or other items for guild donations. Whether that is really feasible, considering the gold cost is not entirely clear. However, it is easy to make, say, 10 gold per day just by selling random trash and that should be enough for this purpose.
So, will there really be a market for the Goldsellers? I don't know.There really is not reason to do professions except for a very small % of poeple doing masterworks and a few doing reinforce kits/guild donations or something.
RP is totally fruitless, all equipment below Masterworks is totally useless, you outlevel anything below 70 and they will not make anything other then masterworks class stuff usable in game, you can just go do random leveling queus and get primal gear for doing nothing , or get a free set of visanti stuff for nothing.. all of which will be better then the stuff they will give you outside of masterwork class stuff.
Dead🔪This will change with Mod 15, as far as crafters are concerned.
Now, I am in the small minority of players that enjoys crafting for its own sake. I have been estimating how much gold I need and ended up with 10.000 Gold as an absolute minimum for what I want to do....I'm aiming for 20K just to be on the safe side, and to get that amount, a little more than "normal play" is needed - you can only get that through trading.
First the price will go up due to speculations, this is what happens now, already people buying out, even at 250AD per 1 Gold.
People have reserves, and some won't even count the gold into the craft cost, price will stabilize, probably much cheaper than the initial rush.
RP prices will slowly go up, people who opted out from crafting and others will start to craft again.
Reserves will start to end, gold price will start to go up.
Few months and bots will figure it out, not the players that bot, but the many-disposable-account professional bots, gold price will begin to drop.
Some will start hoarding gold again in large amount.**
After a year or so, devs will notice that the amount of gold that enters the economy is larger than before all the sinks introduced.
After another year or so, someone will actually decide to spare some time from making the next repeatable daily quest to check the obvious "why?". That is even someone will even care.
Gold is a tradable currency, it can't be bound, or can't be limited in trade, so indeed if someone will care, in a mod or two after the realization of the bot economy, we will have a 'goldgate' where gold vending will be removed, and gold sources limited to some daily quests, HEs, or dungeon chests.
Gold price will spike, players who focus on crafting and less on anything else will be 'very happy'.
Those that hoarded the gold earlier (**) will make millions out of it now.
After a while, a resonating 'feature' will be discovered that allows to duplicate or some sort of gold income, fun will ensue...
And history repeats..
But ofc, who knows what the future holds..
All this talk of gold being worthless for so long. Whispers of people piling it up with nothing to spend it on.
Why, this reminds me of a time when people actually wanted gold. It was a species of toon that is now almost extinct. If I recall correctly, they were referred to as PVP players.
I can remember the days of people selling gold to PVP players. Those poor guys had to swap around enchants all the time to play PVE versus PVP content.
It's no small coincidence that gold has slowly been piling due to the PVP player having been pushed to near extinction.
As for gold, well I'm always short due to enchant swaps and feeding the guild coffers, be nice if anyone else did.
It would be nice if mastercrafters could tack on various bonuses, possibly with accompanying reductions, to the dropped and/or earned gears.