For the Devs, you probably don't hear this much, but thank you for the changes you've made to PvP this Mod:
- Not making Curse Rings work in PvP
- Changing SoD to be based on post-mitigation damage, despite the hiccup with double-dipping debuffs in PvE, which seems to have been resolved now
- Removing multi-proccing from Mane of the Manticore
- Toning down temp HP
Overall, I'm seeing slightly more people enter PvP who I hadn't seen before, and a more varied leaderboard with regards to the different classes.
While there may be needed a bit more calibration with regards to IL differences (such as very new players from 3-8k IL matched with 12-14k IL players), I am happy that PvP is getting the attention and fixes it deserves.
Still looking forward to the day that there will be a PvP Event e.g. Neverwinter Combat League. And some things which still multi-proc such as Cowl of the Dead with some classes i.e. DC and SW will need looking into. But overall, thanks for the fixes made so far!
Vordon CW ‡ Vordayn DC ‡ Axel Wolfric GWF ‡ Logain SW ‡ Gawyn GF ‡ Galad OP ‡ Aspen Darkfire HR ‡ Min TR