Something is very wrong with dungeon queuing. I'm not talking about random queues; I'm talking about when groups set out to run a particular dungeon. If you're a DC or OP you can get invited into queues all day long; indeed, I had to use my DC's to farm enough Brave seals to outfit everyone else with primal. However, if you're a support class, good luck. It is INCREDIBLY hard to get in a group as, for instance, an HR, a non-MoF CW, or a non-templock SW, and even harder to not get kicked if you don't have the best DPS of everyone there.
What's more, if you're inexperienced in a dungeon, or don't have the preferred build (or not the preferred gear but you have the preferred build), be ready to be kicked at the first sign of problems. Been there, done that, bought the T-shirt.
Everyone wants a guaranteed win, and as a result the elitism is so thick you could cut it with a knife. A lot of people are getting left out -- a whole lot. I am the leader of my guild (the helm guild in our alliance), and I hear the pain of our alliance members on almost a daily basis.
I'm not sure what should happen -- limit private queuing to alliance members only? Limit it to people on your friends list? Limit it to once per day? I'm not at all sure what the best solution is. I don't think eliminating it entirely is the right way to go, but at least when you had Dungeon Delve hour and simple queues everyone got a chance to participate (though insta-kicking was a REAL problem, especially at the start of Mod 6).
I challenge the devs: build a level-70 (non-BiS) HR, or a CW who isn't a MoF, or a SW who isn't a templock, and try to get in a group for ToNG or CoDG. Then try to STAY in the group after a party wipe or two.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH