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How do you guys feel about the new Ad refinement changes, 100k cap for entire account?

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    wintersmokewintersmoke Member Posts: 1,641 Arc User

    For me, i'm torn. It's cool if i just want to play for a bit with my main, where i can easily fill to the cap within 1-2 hours of playtime. But when i want to play my alts after i've reached that cap, it kind of sucks as you can no longer grind for extra AD.

    It's a pro for newer players and a con for older players i think. It is nice to not have to transfer all that salvage to my alts, but at the same it stings because now those alts will just collect dust. Maybe sell them for some AD? That'd be nice.

    You can continue to earn rAD. You just have to wait until tomorrow to refine it.
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    mynaammynaam Member, NW M9 Playtest Posts: 937 Arc User
    Well since the new plan is to give us a campaign that you only ply 1 hour a week and you can make the AD in abot 30-60 minutes without doing 1 dungeon (not from low il poitn of view) it cause me to run maybe 1 or 2 dungeons a week. It also greatly reduce my play time in game and i think that is not smart i can now onlt do the 1-2 hours on monday to do campaign and ad then login on thue and wed to do professions (have rough ad from to much last week) and then on thursday make enough for 2 days meaning i only need to play again on staterday. The idea of intentinaly reducing the time players play your game and give them more time on oposition's game is not smart if you ask me
    There are more than BIS players in this game
    RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
    FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
    Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)



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    shadoewraythshadoewrayth Member Posts: 183 Arc User
    Between the new queues, and the limit... I resort to what I get from my boxes each day instead. The advanced queue is broken due to chains issue in one, and FBI as a random at that IL being insane, and no interest to run IG over and over... leaves intermediate, but wait! There's more! Thoon Hulks being broken makes even THAT a problem! So... all of my available queues suck. Salvage is my only option, and I don't get nearly enough of that. I went from earning 50-80K a day rAD and 30K in sales, to earning 10-20K rAD and 30K a day in sales. So, no, not happy with how they changed things.
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    strathkinstrathkin Member Posts: 1,798 Arc User
    edited July 2018

    adinosii said:

    Maybe the devs should just have gone and said:

    "We want to discourage the playing style where people mindlessly run dozens of characters through the same content over and over, and encourage people to play a smaller number of characters in more varied and more challenging content. The "army of alts" approach is mind-numbing - it is not good for the players and not good for the game's economy"

    That's what this is really about, from my perspective.

    Pray tell, what is this varied content you speak of? Most people I know in the game (and I just started on PC about the 20th of last month, so, this applies to new players too) are mind-numbingly running hunt after hunt after hunt after hunt after hunt after hunt after hunt, etc... They log in, do their randoms, then do hunts for a few hours, then log out. They aren't running dungeons, doing campaigns, etc unless they have a new character, and even then, they are blasting as fast as they can to 70, ignoring all of the 1-69 content as much as possible, and even attempting to ignore campaigns if they can.

    This has not made people play varied content, or even challenging content, as the hunts are easy-mode, even with cards, most of the time, as it is almost always a 5-person group, and at least 2 of them are 16K+ IL. So, no... players are logging in, maxing the cap, and either doing hunts, or logging out. At least having a higher cap, or caps on multiple characters, kept players involved and doing various runs for salvage. I saw tons of CN, etc before... now, I almost fell out of my chair yesterday because my alliance decided to do Tia/EDemo!! (instead of mindlessly hunting)
    Well I agreed with adinosii on both his earlier comments. I don't disagree with you either - but honestly that is more a player problem. I mean I have 7 character's unlike adinosii I believe said he had 16 max; yet he still regularly plays his 8 main's of each and every class. I however have 7 unique classes all except the Warlock which in time I may add just so I have one of each class similar to him. I think I was first waiting to see if MOD 14/15 might introduce a MONK or if perhaps if a BARD; may reconsider WARLOCK. :)

    Still 10-15 players for long term players is by no means unreasonable, not what I'd consider a mass Army of ALTS. I think players who get beyond 25 are crossing that threshold. I honestly don't know why Cryptic honestly allowed more than 25 as even that is extreme; what drives people to create the maximum 50-54 depending if you got Feywild or another pack?

    I wouldn't for a minute not eventually completing all quests on any character and 5 of my 7 have done that before they even started into campaigns and the 2 that haven't have done 2/3rd's of all the lower quests and still working through them from time to time for completion.

    I mean it takes a lot of time to complete everything on just 7 character's; I think it's crazy they even allow 50-54 character's max. I mean anybody with more than likely 20-25 is mostly just farming Leadership or doing Celestial Pray armies for the vast part. I'd rather they reward PRES ward's a little more frequently than people taking advantage of an Army of ALTS to grow 2-3 of their main's faster than everybody else. But that's just me.
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    tchefi#6735 tchefi Member Posts: 417 Arc User
    I'm one of those players who took a big hit by this change, if we are speaking only about AD income.

    I was used to run Cloak Tower x32 before Chult (had 16 characters before jubilée 2017) during about 2h30.
    I was used to run RAD x16 to x24 before Ravenloft (had 24 characters after the jubilée 2017) during about 3 hours.

    Yep army of alts, mostly TR for speeding (when RAD with guildies) and GF for speed boost the slowest in the group (when RAD alone).
    They were not super crappy alts, starting to play them in RAD only after they hit 70 (leveling only on the pray), and as i tended to stuff them with cheap chult weapons, cheap lostmauth/seldarine sets, class artifacts, all up to puprle quality, 3 account purple mounts + Erynie of Belial account wide. I wanted them to be able to solo Karrundax if needed (the reason why was when RAD with guildies, only one of us was cleaning the dungeon, the 2 others were alt-tab doing something else until the last campfire).

    With my daily playtime (around 5 to 6 hours/day), AD farming in RAD was half of my activities, a quarter was for HL dungeons, the last quarter for guild, AH, craft or campaign (if not finished on my main).
    RAD were not my only source of AD (though the main one), but alone had given me around 400k/500K DA each day untill Ravenloft (so a solid year of good AD income)

    Today, one week after the change, without doing the new RAD every days (i did it 3 times since the start of Ravenloft) i'm up to 1M rough AD stuck all accross my account, mainly because i hit 30kAD overleveling up 70 (so 45k with bonus) around once a day on one of my now 32 characters.
    So, no point to do RAD anymore.

    Fortunately, i worked around the AD income problem before it hits me too hard, so i switched to other AD earning methods on Ravenloft Day 1 and I'm still able to keep a 300-500kAD daily, although i'm unsure if i can maintain it in the longrun.

    And now what to do with the 3hours/day freed ?

    I started Raveloft campaign on my TR (the main), GF and DC (TONGable alts if the run is aimed for 45min). I will finish Soshenstar and Omu on the GF and DC, but it will only keep me busy for the next 4-6 weeks. Maybe i will push my CW in the last contents too, but meeehh.... just thinking doing the campaign for the 4th time give me nausea (I usually prefer waiting the campaign to be buyable for this toon).

    Farming hunts, TONG, CODG or next week Casttle Ravenloft is not really what I like to do (the only farming I could stand without be bored was the RAD...).

    So what ? I guess I will be visiting some other games more often.

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    arcanjo86arcanjo86 Member, NW M9 Playtest Posts: 1,093 Arc User
    im an old time player the cap didnt affect me much, i can easily fill cap in barovia with my main, store in in bank, like storing real money on a safe xD, and each time i need ad i call bank and pick the right amount i need and go my way. it make me less stressfull like it was farming on alts till i "die". this cap makes it easier for us to plan what to do after reached the cap. I basicly farm barovia and get salvage/cards/ poster and cicle through the new module, the new hunt queued mechanic is so amazing, specialy putting the fun card effects.
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    cdnbisoncdnbison Member, NW M9 Playtest Posts: 806 Arc User
    I'm doing the same. I keep a small amount on my played alts, a larger amount on my main, and the rest I'm banking until it hits 2.5M AD - at which point it'll go to the ZAX to be converted.
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    dupeksdupeks Member Posts: 1,789 Arc User
    I like that the result of this system is a whole lot less inventory shuffling / repeated low level dungeon running.

    I'm able to cap much faster each day than I was before, but the cap is noticeably lower... It does feel like I have more time to just do stuff rather than feeling forced to run this or that for the bonus.

    Finally, behaviors need to adapt. RAD is just not going to be as great a source of AD moving forward. Many items sell on the AH decently well if you have a smidgen of patience.
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    muminekm#3459 muminekm Member Posts: 248 Arc User



    Farming hunts, TONG, CODG or next week Casttle Ravenloft is not really what I like to do (the only farming I could stand without be bored was the RAD...).

    So you're saying that RAD (so leveling dungeons in most cases)x32 day is more enjoyable than end game content? Someone could ask why you were farming so much AD for several hours day if you didn't event wanted to play content that required such amounts of AD. Also I would think about impacts on economy. One of the reason why korean MMos are so grindy is because people.. grind so much here. If there are people who farm for several hours a day currency will be worth less and less and you will need to farm even longer..closed circle.
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    arcanjo86arcanjo86 Member, NW M9 Playtest Posts: 1,093 Arc User
    its more enjoyable farm poster and have fun doing hunts xD(we get seals/salvage/rp/barovian coins.
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    shoziku222shoziku222 Member Posts: 67 Arc User

    kangkeok said:

    It made my life much easier. No need to switch character to salvage anymore. I hate logging on multi character just to farm AD. I like to farm all my AD on one single character. So I like the changes.

    You do need to switch character because of AD bonus.
    You do want to run different capable toon to earn rAD because of AD bonus.
    AD bonus is not significant enough to warrant invoking on all my characters. I love the 100k limit as I don't often reach it daily. I'm making a LOT more AD now than I have in previous years.

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    plasticbatplasticbat Member, NW M9 Playtest Posts: 12,218 Arc User
    edited July 2018

    kangkeok said:

    It made my life much easier. No need to switch character to salvage anymore. I hate logging on multi character just to farm AD. I like to farm all my AD on one single character. So I like the changes.

    You do need to switch character because of AD bonus.
    You do want to run different capable toon to earn rAD because of AD bonus.
    AD bonus is not significant enough to warrant invoking on all my characters. I love the 100k limit as I don't often reach it daily. I'm making a LOT more AD now than I have in previous years.

    50% is pretty significant especially when you cannot reach the 100K refine limit every day.
    For those who can reach that limit everyday, I can see the AD bonus is not that important.

    For all my character that can gain XP, I keep their AD bonus in the striking range of 100K so that when I pop XP reward in 2xRefining stone, there are always extra 50%. I don't earn much daily rAD at all. I earn rAD in burst. I would make sure I can take advantage of it. In addition, invoking gives P-ward and C-ward. I don't buy c-ward from Zen store or AH.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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    abaddon#2855 abaddon Member Posts: 8 Arc User
    recently came back from a couple month break and i actually like it. i much prefer playing on one character alone instead of trying to play alt hero.
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    demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    I only play one character... so the chages are great for me.... I never reach 100k.. but I like that I can
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
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    tchefi#6735 tchefi Member Posts: 417 Arc User


    So you're saying that RAD (so leveling dungeons in most cases)x32 day is more enjoyable than end game content? Someone could ask why you were farming so much AD for several hours day if you didn't event wanted to play content that required such amounts of AD.

    Also I would think about impacts on economy. One of the reason why korean MMos are so grindy is because people.. grind so much here. If there are people who farm for several hours a day currency will be worth less and less and you will need to farm even longer..closed circle.

    Nope, I'm not saying that. Is 7-8 TONG 15-20min runs is really more enjoyable than 20-24 leveling dungeon 4-8 min runs ?
    Isn't it quite the same, grinding/farming, although it is on the endgame content ?

    I daily do around 1 HL dungeon (mostly TONG, because FBI/MSP loots are, aside very rare exceptions, obsolete now) + some epic dungeons to help lowlevel guildies first times or just wandering around with friends

    What keeps me considering Epic dungeons as Epic (even ESOT/ETOS) is the fact that I never tried to really farm them, so they can, more or less, still be "refreshing" rare runs.

    The cloaktower or RAD farming (as I played it) were more or less my way to wash my brain and calm my nerves after i was coming back from my IRL work. I was passing time while chatting in discord with my IRL brother (we used to do RAD together), talking about everything without have to be really focused on what we were doing in the dungeon.
    FBI, MSP, TONG or CODG were not brainless activities (but TONG is more and more becoming one now).

    I played like that : ~1h30 off brainless farming mode afterwork, diner, ~2h off real gaming (campaign, epic dungeons), break, ~1h "I'm tired" zombi slow farming mode before going to bed.


    Why so much AD ?
    The first goal was to grab "time saving" and "ease my life" things in the Zen Market (VIP for the keys/travelsign/bank, more character and bank slots, account wide 110% mounts and pets, and not all "free" as I spent some 20-40€ here and there during the 40% or 50% events in the Zen Market since 2017).

    Then, I wanted my main toon to catch up the end game so she would be up to date at any incoming new module. I don't like or trust RNG (i'm not playing machines in a Casino...), crafting in NW is not well design to be enjoyable in my opinion, and I don't like to play the loot/buy=>wait/event/craft=>sell on the AH, even if it was the best way to earn massive amount of AD...
    I wanted a reliable activity with a known daily income and a bit of real gameplay (craft and AH are not real gameplay for me in NW, but i understand people who like that) so I can see exactly when I would be closing the gap between endgamers and me.

    I only achieved my "endgame catch up" during mod 13 Omu (all campaigns finished without buying one on my main, 15k+ enchant 13/14, the right personnal build, mythic artifacts, mounts and pets), although i was playing since mod 10. Then i followed with a 2nd toon (DC) to put one more TONGable support available in my guild.

    And finally, I used my "wealth" to help my guild and new players to get some nice stuff, or to organize "RolePlaying" events in my ally with huge rewards for winners (up to 3M AD monthly in expense) like Miss/Mister elections, poetry contests, etc.


    Even if rough AD were not the main income for one specific player, it is the ONLY AD income game-wide (it may have some exceptions, but I can't see anything giving you directly AD rather than rough AD [aside the Ravenloft hunt cards, but it's probably a bug as the text say rough AD, and it may have been fixed since i hunted first week of Mod14] ).

    What you see today is prices slowly going down on the AH : cafting items, common loots, etc. Whatever is not indexed on a $$price in the ZenMarket (or doesn't really need AD to get it), will seem to be cheaper and cheaper (but it's not really cheaper, it's only a market's adjustment).

    BUT, sellable Zen Market stuff or those using some items buyable in the Zen market (let's say Coalescent seals, so high level enchants) or in the bazar (potency marks) will probably stay around their cost AD/Zen, so shouldn't drop so much (the Zen/AD exchange will drop far under 500AD/1Z ? I don't think so as buying AD way under 500/1 would be one of the most stupid way to invest real money in the game... but hey ^^ we will see, maybe NW $players are more stupid than I think).
    Will you sell in AH a looted SMOP/UMOP for the quarter of its price in the Bazar ? Probably not...

    At the end, when the player's AD "stockpile" will dry out, a lot of things will start to seem expensive ...
    For exemple => new tabs in the guild bank (i think the fifth is 7,5 days of rough AD) and can't be carried by all the guild now as sending some not bounded blue/purple recyclable to the Guild Master don't work anymore if the GM always hit the 100k/day cap by himself all alone.

    So what ? Is it a call from the dev like : "hey people, go create more than one account !" ?

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    callumf#9018 callumf Member Posts: 1,710 Arc User

    I only play one character... so the chages are great for me.... I never reach 100k.. but I like that I can

    Same.
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    cherryman1cherryman1 Member Posts: 348 Arc User
    I make a lot less AD now as I am waiting to get access to it. The game isn't as enjoyable for me since I want to do stuff and can't progress like I could previously. I am noticing costs going up on some items since we also lowered supply for certain ones with this change. I expect most items to cost less with some items costing more. I preferred being able to grind for AD and this change has caused me to be less available to help my guild mates and alliance members. I used to run a lot more new player runs through end game content. I have mostly stopped doing this as much since I no longer can afford to buy the scrolls of mass life to take inexperienced players through content. I dislike that it has come to this as I enjoy helping others. This change has changed my attitude towards the game as I can't help those around me like I want to be able to do. This change has also changed how other end game players think as most I have talked with are similar in this opinion. I feel that unless something changes in the future, new players that want into end game content will start to not be allowed into the content even worse than what it is now.

    I have 4 character classes that I run through end game content at this time with 5 characters effectively fully done with their boons. I have 28 characters and all of them have leadership maxed on them. If not for the professions the change would have been me entirely throwing money away. I used to make AD in spurts as some times I would only refine 100k a day and other days I would refine 500k for the day. I am now millions over the cap in rAD at this time and most of that AD usually went to my guild and new players. I am sorry but those helping hands to new players were just nerfed by these changes.
    Guild Leader: Under the Influence
    Yule (Barb): 72k : Siren (TR): 78k : Torun (DC): 73k : Siren OP (OP): 76k : Siren SW (SW): 78k : Modern (F): 80k : Cherry1 (CW) : 68k Siren HR (HR): 78k
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    cdnbisoncdnbison Member, NW M9 Playtest Posts: 806 Arc User
    Well, after the first week or so, I'm finding I can routinely hit the cap. I've generally got enough of a backlog that I can log in, invoke / refine to cap, and start working on tomorrows rad to be refined. I don't have millions in backlog, but I am not scrambling to hit 100k either. It's working pretty good from where I sit.
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    rubytruerubytrue Member Posts: 582 Arc User
    I'm curious: What are people doing to reach the cap so easily each day?
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    plasticbatplasticbat Member, NW M9 Playtest Posts: 12,218 Arc User
    rubytrue said:

    I'm curious: What are people doing to reach the cap so easily each day?

    RQ, dungeon runs, salvage, take advantage of AD bonus.
    With AD bonus, you need to earn 66666 rAD to hit the cap.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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    pitshadepitshade Member Posts: 5,665 Arc User
    edited July 2018
    I am still working through all the salvage from the back to back Seal Vendor discount and Double Seals. Add to that the massive amount of salvage from farming Tomb and Cradle especially with Double Enchants. Also running the RAD producing weeklies on multiple characters. Then there is farming coins in Barovia for IL540 gear which even the undesired pieces generate a ton of salvage.
    Post edited by pitshade on
    "We have always been at war with Dread Vault" ~ Little Brother
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    rubytruerubytrue Member Posts: 582 Arc User

    rubytrue said:

    I'm curious: What are people doing to reach the cap so easily each day?

    RQ, dungeon runs, salvage, take advantage of AD bonus.
    With AD bonus, you need to earn 66666 rAD to hit the cap.
    AD bonus? From invoking?
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    nunya#5309 nunya Member Posts: 933 Arc User
    rubytrue said:

    I'm curious: What are people doing to reach the cap so easily each day?

    My wife and I run the Intermediate and Leveling random queues once each per day, then we switch to running epic dungeons for salvage. We've already geared the characters we want to gear with Primal weapons and armor. So anything we get from seals of the brave is immediately salvage. We're also running the weeklies that reward astral diamonds, as well as Barovia. Finally, we're using guild marks to buy crafting supplies from the temporary vendors and then selling whatever we don't need or want on the auction house. It helps that I'm the guild leader and can decide which vendor to invite and when to invite them. So we have access to those vendors more often than other people probably do.
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    plasticbatplasticbat Member, NW M9 Playtest Posts: 12,218 Arc User
    rubytrue said:

    rubytrue said:

    I'm curious: What are people doing to reach the cap so easily each day?

    RQ, dungeon runs, salvage, take advantage of AD bonus.
    With AD bonus, you need to earn 66666 rAD to hit the cap.
    AD bonus? From invoking?
    Yes.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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    plasticbatplasticbat Member, NW M9 Playtest Posts: 12,218 Arc User

    rubytrue said:

    I'm curious: What are people doing to reach the cap so easily each day?

    My wife and I run the Intermediate and Leveling random queues once each per day, then we switch to running epic dungeons for salvage. We've already geared the characters we want to gear with Primal weapons and armor. So anything we get from seals of the brave is immediately salvage. We're also running the weeklies that reward astral diamonds, as well as Barovia. Finally, we're using guild marks to buy crafting supplies from the temporary vendors and then selling whatever we don't need or want on the auction house. It helps that I'm the guild leader and can decide which vendor to invite and when to invite them. So we have access to those vendors more often than other people probably do.
    What you earn from AH is AD and not rAD. Hence, that does not go against the rAD refinement cap rubytrue was asking.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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    nunya#5309 nunya Member Posts: 933 Arc User

    rubytrue said:

    I'm curious: What are people doing to reach the cap so easily each day?

    My wife and I run the Intermediate and Leveling random queues once each per day, then we switch to running epic dungeons for salvage. We've already geared the characters we want to gear with Primal weapons and armor. So anything we get from seals of the brave is immediately salvage. We're also running the weeklies that reward astral diamonds, as well as Barovia. Finally, we're using guild marks to buy crafting supplies from the temporary vendors and then selling whatever we don't need or want on the auction house. It helps that I'm the guild leader and can decide which vendor to invite and when to invite them. So we have access to those vendors more often than other people probably do.
    What you earn from AH is AD and not rAD. Hence, that does not go against the rAD refinement cap rubytrue was asking.
    True. I forgot about that distinction. I was thinking just about how we're earning AD. Thanks for correcting me.
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    rubytruerubytrue Member Posts: 582 Arc User
    I appreciate the comments. I have the AD thing down; I was just curious how folks were getting their 100K rAD backlogs without running several alts. I have 22 alts, but I really only play one toon at a time (the whole grinding of an alt army just isn't my idea of fun--I have the alts to try out new ideas and builds and then shelve them for storage space for the most part), and I've only hit the rAD cap once since the change.
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    plasticbatplasticbat Member, NW M9 Playtest Posts: 12,218 Arc User
    rubytrue said:

    I appreciate the comments. I have the AD thing down; I was just curious how folks were getting their 100K rAD backlogs without running several alts. I have 22 alts, but I really only play one toon at a time (the whole grinding of an alt army just isn't my idea of fun--I have the alts to try out new ideas and builds and then shelve them for storage space for the most part), and I've only hit the rAD cap once since the change.

    I play 6 main characters. I play them kind of equally. I progress them almost in the same pace. Hence, there are weekly rAD quests for all 6. Then, normal quests for the mod 14 campaign. I don't do RQ. They all get salvageable. They all get XP, seal, etc. They all get AD bonus.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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