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Mod 14 Suggestions

trinity706#8838 trinity706 Member Posts: 853 Arc User
edited July 2018 in Player Feedback (PC)
#1 Allow the daily bonuses to be obtained on multiple characters


Since the cap system seems to be set in stone allow the daily bonuses to be obtained on multiple characters, that way the cap is still in place, AD generation is limited as intended and players that farm can still do so and not feel as shafted by having to play x amount of hours just for a tad bit more AD.

Personally feel the cap isn't the issue when compared to the time/effort required to reach it in Mod 14...

The first 35k or so from the daily bonus seems manageable though it's the remaining 65k that's going to be the issue since currently only 1 character on the account can receive it...

Salvaging 65k worth of AD sounds good in theory though the time it will take to obtain it won't be a small amount, not to mention salvaging drains BRAD (bonus rough AD) granted from invoking and a level 70 character only gets a little under 4k BRAD from invoking 5x before reset which takes at least 2.5 hrs off top, one dungeon run eats more than that up and salvaging 10, 4k base RAD items will drain 20k BRAD, even if you started with 100k BRAD after about 5 days you will be drained of BRAD on that character...

Essentially the players that utilized multiple characters before will still be doing so, just in a far less timely manner especially if they run Mod 14 daily to generate RAD and their BRAD is depleted.

#2 Increase the BRAD from Invoking
(Or maybe grant extra BRAD after the 5th/6th invoke on a character (before reset)?)

RAD cap seekers will quickly drain their BRAD reserves and be faced with playing even longer to compensate or generating less.

#3 Account Invoking


Since utilizing multiple characters for AD has taken a significant hit how about things like:
- "Account invoking" where players can invoke on all of their characters simultaneously. If it is going to take more time to generate AD at least free up time by not requiring players to continually switch characters to invoke.
(Even if the system is changed to allow multiple characters to receive the daily bonus the above will still be quite useful.)

A considerable amount of time is spent by players switching characters to invoke, that time could be put towards other things...

#4 Account-Wide AD


- "Account-wide AD", the Zen balance is available to all characters, AD shouldn't be any different.

#5 Public/Private VIP Perk(s) Toggle

it is a change to improve the value of Astral Diamonds.

Since things are supposedly moving to do above quoted can VIP benefits such as invoke anywhere, signpost, mailbox, salvage anvil, vendor and bank have an option to be made "private" so that only the player that summons them will be able to use them? Players shouldn't have to compete with others to use their own VIP perks...

Especially if a player gets VIP through AD conversion and if in fact the value of AD is in the process of being improved then that "value" is deflated/negated if others, especially those without the appropriate VIP rank can simply utilize the VIP perks of another without permission.
ALL Rights Reserved for any and all suggestions, ideas, etc. from this user.

“There are changes that can be made that don’t require coding...” - TriNitY
"No amount of coding will change human behavior" - TriNitY

Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players

Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
Post edited by trinity706#8838 on
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