- borrowing this portion from some other discussion that's had me thinking for a while:
quoting @scarabman The difference between being in a guild with max-level boons and not being in a guild at all contributes to problems with our attempts to balance the level 70 experience. For players with very high item levels, the guild boons may not seem to be that big of a deal. However, for a relatively fresh level 70, the guild boons can account for up to a 15% DPS increase, 33-50% additional health or a big chunk of extra defense. That gap makes a big difference in the experience - big enough that we need to ask ourselves whether we assume players are in a guild or if they're running solo when adjusting difficulty.
….Since we can't guarantee a player is in a guild and we don't want to force anyone to join a guild...
It’s nice to know that the developers are thinking about solo players, because there are a dedicated number of us who for various reasons of our own will not ever
join a guild. But I don't think most of us are looking for any earth shaking changes for our benefit. For myself I’m pretty much happy with the game as it is, and I think the devs have done a great job.
But since you are actively thinking about different options that will directly impact the game for soloists, I’m hoping you’ll be open to the perspective of those players. I’m also hoping that some of the other solo players in this community will share their viewpoints and ideas.Boons
As far as guild boons go, I can only speak for myself, but I’ve got zero interest in them. I think the only area I haven’t been to yet is Chult, so maybe they’re needed there, I don’t know – but I haven’t needed those boons anywhere else. If you really think it’s important that solo players have boons, I’d much rather work for them. None of us have any problem with grinding for something. I highly doubt many of us would pay for temporary boons that lapse, or pay some random guildings for access to a jr. version of their boons - both of which have been mentioned. Masterworks
Not having access to an Artisan does
bother me. You said, “we don't want to force anyone to join a guild,” but this is one area where it certainly feels like the devs are trying to force us into getting guilded. Why else would it be walled off behind a stronghold?Icing on the Cake (not at all expected, but may as well throw it out there):Events
You know what would be nice? A little content just for us.A Zone of Our Own
It would also be neat to have a place where we can hang our hats – maybe even rub elbows with like-minded individuals on the super rare occasions when we feel like it, or need to party up for things without needing to worry about not having fake IL. Preferably a swamp with rain and thunder and spring peepers – but that’s just my preference. The bottom of Broken Tower Tavern's a good spot too, actually.A Title
I don’t know how other solo players feel, but I used to kind of want one just so people knew I wasn’t a bot, though I actually really don’t like them. Any more I find it’s pretty obvious you’re not a bot if you’re active or say “hey” at the beginning, and “thanks” at the end – or just don't get stuck on that rock over there, you know?
- just some thoughts, thanks