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Two smaller issues with the HR

therealprotextherealprotex Member, NW M9 Playtest Posts: 526 Arc User
edited April 2018 in Bug Reports (PC)
The bugs are not game-breaking, still one is pretty annoying while the other just feels weird but might not even be a bug. I try anyway:

1. Annoying bug
I am playing a combat HR only, so 99% of the time I stay in melee stance. The bug is, every time when I change the map, enter a queue or similar, my HR is automatically switched to ranged combat stance. I do not always notice this immediately, so I do attack the next enemy with my ranged (and due to my build less effective) powers pretty often.

Suggested solution: Keep the current stance active. Not only for changing maps, entereing queues and so on, but also over logout.


2. Is it a bug at all?
While the HR in ranged combat stance has one default animation for actually being in combat (bow wielded, slightly bent over) and one for being outside combat (bow on the back, standing upright), there is only one animation for in and out of combat for the melee stance: weapons drawn, slightly bent over, knees bent.

Suggested solution: Use the animation for out-of-combat ranged stance for out-of-combat melee stance as well.

Comments

  • hercules125hercules125 Member Posts: 427 Arc User
    I wish they'd put somewhere on the screen some kind of semi transparent image ( kind of like they do the meters for other classes ) indicating which stance you're currently in. Maybe a bow and a dagger image. I'm always accidentally attacking in ranged stance when things get chaotic in dungeons, and sometimes its hard to tell what kind of attack you just did when there are a lot of pyro technics going on.
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    I think we need to fix careful attack before we worry about the melee "help! My weapons are welded to my hands !!!" problem.

    But yeah, these can be annoying I agree.
    No idea what my toon is now.
  • therealprotextherealprotex Member, NW M9 Playtest Posts: 526 Arc User
    jonkoca said:

    I think we need to fix careful attack before we worry about the melee "help! My weapons are welded to my hands !!!" problem.

    But yeah, these can be annoying I agree.

    You are not wrong, but I guess power fixing/balancing is a little more complicated in the big picture than these cosmetic changes. So I'd rather take a breadcrumb now than a roasted boar sometime.
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