It would be a very useful addition indeed. One suggestion I had earlier was to add even just an empty white box "training room" to the private pvp queues, which was allowed to be queued for solo, since we need more dummies like the Chult ones in a private area with pvp dummies, a healing dummy, and an attacking dummy at minimum for decent testing. It might even be possible to add an item that summons different dummies, similar to how the Pinata works.
Full list of dummies I want in-game: PvE DPS Lv. 70 0% DR dummy Lv. 73 0% DR dummy Lv. 73 60% DR dummy Lv. 70 85% DR dummy Lv. 73 85% DR dummy
PvP DPS (area must give players PvP buff, and dummies must have PvP buff) Lv. 70 0% DR dummy Lv. 70 50% DR dummy Lv. 70 150% DR dummy Lv. 70 0% DR dummy, with 100% deflection rate (50% severity) Lv. 70 80% DR dummy, with 100% deflection rate (50% severity)
Support Lv. 70 Allied dummy 300,000 max HP, 0% DR dummy, does not regenerate HP (for testing healing) Lv. 70 Enemy dummy that deals exactly 300,000 damage to the first target dummy (for testing damage debuffs) Lv. 70 Allied dummy with 300,000 max HP, 0% DR, does not regenerate HP, and has healing suppression (for testing pvp healing) Lv. 70 Enemy dummy that deals exactly 300,000 piercing damage to the pvp healing dummy (for testing what blocks piercing damage) Fixed damage companion attacking a dummy, considered in the player's party (for testing ally buffs) Radius measurements on the floor
Defenses (none of these dummies should chase the player) Lv. 70 enemy that deals exactly 1,000 damage to nearby players every 5 seconds Lv. 73 enemy that deals exactly 1,000 damage to nearby players every 5 seconds Lv. 70 enemy that deals exactly 1,000 piercing damage to nearby players every 5 seconds Lv. 70 enemy that deals exactly 100 damage over time to nearby players every 1 second Lv. 70 enemy that deals exactly 1,000 area of effect damage to nearby players every 5 second Lv. 70 enemy that deals exactly 1,000 unavoidable damage to nearby players every 5 seconds
Comments
Full list of dummies I want in-game:
PvE DPS
Lv. 70 0% DR dummy
Lv. 73 0% DR dummy
Lv. 73 60% DR dummy
Lv. 70 85% DR dummy
Lv. 73 85% DR dummy
PvP DPS (area must give players PvP buff, and dummies must have PvP buff)
Lv. 70 0% DR dummy
Lv. 70 50% DR dummy
Lv. 70 150% DR dummy
Lv. 70 0% DR dummy, with 100% deflection rate (50% severity)
Lv. 70 80% DR dummy, with 100% deflection rate (50% severity)
Support
Lv. 70 Allied dummy 300,000 max HP, 0% DR dummy, does not regenerate HP (for testing healing)
Lv. 70 Enemy dummy that deals exactly 300,000 damage to the first target dummy (for testing damage debuffs)
Lv. 70 Allied dummy with 300,000 max HP, 0% DR, does not regenerate HP, and has healing suppression (for testing pvp healing)
Lv. 70 Enemy dummy that deals exactly 300,000 piercing damage to the pvp healing dummy (for testing what blocks piercing damage)
Fixed damage companion attacking a dummy, considered in the player's party (for testing ally buffs)
Radius measurements on the floor
Defenses (none of these dummies should chase the player)
Lv. 70 enemy that deals exactly 1,000 damage to nearby players every 5 seconds
Lv. 73 enemy that deals exactly 1,000 damage to nearby players every 5 seconds
Lv. 70 enemy that deals exactly 1,000 piercing damage to nearby players every 5 seconds
Lv. 70 enemy that deals exactly 100 damage over time to nearby players every 1 second
Lv. 70 enemy that deals exactly 1,000 area of effect damage to nearby players every 5 second
Lv. 70 enemy that deals exactly 1,000 unavoidable damage to nearby players every 5 seconds
Signature [WIP] - tyvm John