Hey guys, I'm wondering what is the most efficient way to progress with the Chult campaign.
Do any PC players have advice on the best way to approach the tasks and campaign window?
Thanks
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Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Comments
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
I would go up the center path to increase your totem haul for each week. This will also allow you to unlock Tomb also, so win win. Once you hit the cap for totems each week, start searching for the bottom tier hunt creatures and collect the lure materials by emailing them to yourself. Kill any trex you can find and do the same. These are normal spawns so you can do them without having to unlock any hunts.
Once Tomb is unlocked, you can start up either the boons path (the boons are fairly weak IMO), or the hunts path. The hunts path just allows you to create the lures for the hunts. Hunts are a good source of salvage AD and some gear that can be useful for some (Boots of the Alpha are great for most DPS). Hunts also grant a separate pool of totems, but its not major unless you grind the heck out of hunts.
Another tip - switch to your Armor Pen boon unless you are way overstacked on ArP already. It helps a lot. I would also suggest using something other than soulforge for general fights. Negation and Barkshield work well, cause stuff in Chult hits HARD.
I guess in a group of friends only one would have to unlock Hunts and then buy lures for the rest since they can be traded.
BTW, how that companion works? Does it increase the weekly cap for totems or what?