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Stronghold Marauders

hirogardehirogarde Member Posts: 122 Arc User
It's become apparent that (almost) no one is running this event for anything besides the 600 influence. Given the voucher rewards are tiny (compared to the amount of time to complete), I have an idea how to encourage playing the event the way it seems to be intended.

First Round: Mostly the same as it is now, rewards 10 (max) vouchers for 5 each, but there should be vouchers for each set of supplies that remain. So if you protect all three you would get three stacks of 10.

Voting: small encouragement to vote yes - if you vote yes, and the group continues, you'd receive a box with a stack of Random Shards of Power (amount depending on the Round). These would not be able to be taken away, no matter the outcome of the following round.

Second Round: Same as first, but keep in addition to the white vouchers, this round would reward green vouchers. Should the stack fall to zero, both the white and green vouchers would disappear.

Additional rounds, raise the level of vouchers white -> green -> blue -> purple -> orange?

Example: You complete three rounds keeping all three stacks of supplies full, you would receive 30 white vouchers (three different stacks of 10), 30 green vouchers, 30 blue vouchers, Two boxes containing random shards of power (if you voted yes both times), and of course 600 influence.

This change wouldn't affect anyone who only wants the influence, but would give a real reason to try and accomplish more. It would also give a reason to run it more than just once a week.

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    muminekm#3459 muminekm Member Posts: 248 Arc User
    Any firstimer in marauder ask why we're not doing more than 1 wave and it's always the same answer. The rewards besides 600 influence are just pathetic. I'm not sure why they didn't comment on that even if so many people pointed that out.

    It's just weird that killing just group of mob during Siege event / opening few Bounty packages can yield several hundrends more GM than marauders reward.
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