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Berserker's Rage and Dailies...

mordekai#1901 mordekai Member Posts: 1,598 Arc User
edited May 2017 in General Discussion (PC)
I asked on XB forum and got no reply, so I come, cap in hand, to the great font of wisdom that is the PC community.

Basically, if I'm using Berserkers Rage insignia bonus, and getting X power from 10% of my ArPen for full Action Points... if I use a daily does the damage calculate with the Berserkers Rage Pow bonus?

The cheapest option to try it out seems to be the Enchanted Courser, and I'm hoping someone knows the answer so I don't end up wasting 300k in AD to probably find out that it calculates from when the effect hits therefore when AP s at zero... rather than when it is cast.

Comments

  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    What I'd say is that Berserker's Rage is not a popular insignia bonus, thus people might not even know this off the top of their heads.
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  • nevertwinevertwi Member, NW M9 Playtest Posts: 80 Arc User
    edited May 2017
    Berserker's Rage is just active if you have 100% AP. When below 100% AP it does nothing. You can see it in the pictures below:
    The toon just wears the offensive Powers of the used insignias.

    Here he has 100% AP:


    That the bonus actually works can be tested via combat logs. I have just taken the interesting information out of it:
    Sure Strike at 100% AP:
    Time::toon,,*,Target Dummy,,Sure Strike,,Physical,,588.569,0
    Sure Strike at 50% AP:
    Time::toon,,,*,Target Dummy,,Sure Strike,,Physical,,588.274,0
    Sure Strike at 0% AP:
    Time::toon,,,*,Target Dummy,,Sure Strike,,Physical,,588.274,0

    As you can see the 20 points in power are taken into account as an increase of around 0.05% dmg.

    Now to the interesting part:
    On use of Spinning Strike the AP depletes slowly. While wearing Berserker's Rage the log states following results:

    Spinning Strike at 100% AP:
    17:05:25:16:06:24.8::toon,,,*,Target Dummy,,Spinning Strike,,Physical,,958.135,0
    17:05:25:16:06:25.0::toon,,,*,Target Dummy,,Spinning Strike,,Physical,,958.135,0

    Spinning Strike at less than 100% AP:
    17:05:25:16:06:25.5::toon,,,*,Target Dummy,,Spinning Strike,,Physical,,957.655,0
    17:05:25:16:06:26.1::toon,,,*,Target Dummy,,Spinning Strike,,Physical,,957.655,0
    17:05:25:16:06:26.6::toon,,,*,Target Dummy,,Spinning Strike,,Physical,,957.655,0
    17:05:25:16:06:27.0::toon,,,*,Target Dummy,,Spinning Strike,,Physical,,957.655,0

    The first two hits took the effect into account as the AP was not used. The last 4 hits didn't took them into account.

    Now a second test with Avalanche of Steel and Crescendo:
    Avalanche of Steel without equipping Berserker's Rage:
    Time::toon,,,*,Target Dummy,,Avalanche of Steel,,Physical,,4191.24,0

    Avalanche of Steel with equipping Berserker's Rage:
    Time::toon,,,*,Target Dummy,,Avalanche of Steel,,Physical,,4198.75,0

    Berserker's Rage works for Avalanche of Steel.

    Crescendo without equipping Berserker's Rage:
    Time::toon,,,*,Target Dummy,,Crescendo,,Physical,,684.04,0
    Time::toon,,,*,Target Dummy,,Crescendo,,Physical,,684.04,0
    Time::toon,,,*,Target Dummy,,Crescendo,,Physical,,684.04,0
    Time::toon,,,*,Target Dummy,,Crescendo,,Physical,,684.04,0
    Time::toon,,,*,Target Dummy,,Crescendo,,Physical,,4104.24,0

    Crescendo with equipping Berserker's Rage:
    Time::toon,,,*,Target Dummy,,Crescendo,,Physical,,684.382,0
    Time::toon,,,*,Target Dummy,,Crescendo,,Physical,,684.382,0
    Time::toon,,,*,Target Dummy,,Crescendo,,Physical,,684.382,0
    Time::toon,,,*,Target Dummy,,Crescendo,,Physical,Critical,1265.47,0
    Time::toon,,,*,Target Dummy,,Crescendo,,Physical,,4104.24,0

    That one is interesting as Berserker's Rage works even if you can see that the AP Bar is empty on the third hit. The last hit does not take the insignia bonus into account.



    I'm not sure how it is in general with dailies, but it seems that it works only on hits that are hitting a few 100ms after the AP-Depletion.
    A good example is Savage Advance where the AP-Depletion is after the last hit which takes a bit time to fully cast.

    For PVE the insignia bonus is bad as you need no more than ~6000 ArP which is ~600 Power.
    I don't really play PVP, but i think it is pretty bad too, as the effect is just taken if you have full AP. That means that either you don't use Dailies or if you do use Dailies it has a bad uptime.
    Post edited by nevertwi on
  • nevertwinevertwi Member, NW M9 Playtest Posts: 80 Arc User
    edited May 2017
    OT:
    I have equipped a Dark rank 5 enchantement (140 ArP) on a companion with legendary bonus (15% stats of the companion) and one rank 12 bonding stone (95% stats of the companion). Then checked if the buffs 140*0.95+140*0.15=154 are taken into account.

    Result is that both are not taken into account.
    That makes Berserker's Rage even worse in PVE.

  • mordekai#1901 mordekai Member Posts: 1,598 Arc User
    So basically... I'm better off burning through dailies and sticking with something else on my insignia.

    Thanks very much for that.

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