It is here my friends, the anticipation is over.
Behold the Burnadin in all of it's glory.
Don't refer to it as a healadin please...https://docs.google.com/document/d/1F-FmgmJShq4k1kectqvQcUStwfW2Vm1LKuJiaM7ZnTA
The purpose of this is to provide a solid foundational structure for the math behind the build and the logic of how it works.
As for the build itself it is meant for players that have a fair chunk of time but not money. As most of the damage comes from 3 sources, it is important that you spend time on boons coming from campaigns. As you play with the Burnadin you began to grow and expand the Burnadin to become something other than the original design, which is EXACTLY what you should be doing. The Burnadin can evolve to meet your playstyle and expectations while still being a good basis for a build. The burnadin was never meant to be the best build ever, but will provide the 95% of the player base with a means of getting into dungeons easily providing they have completed the Dread Ring Campaign to start with.
The guide will always be a living document, until I retire it, so changes will occur constantly and the changelog section in the document will reflect what I change in general terms. If you have questions, comments, math verification, or related feedback, leave it here on the forums or contact me in game @veywiil#8685
. Feel free to share the google docs link.
It was my humble pleasure to be able to present this to the forums and a number of my peers. I would also like to thank the one person who I look up to on matters of theory crafting in Neverwinter @thefabricant
, you greatly inspired me. The other big shoutout goes to @rubytrue
who dumped hundreds of hours of their life to help me with testing and running, and crunching numbers. Your a true blessing to my life sir.
Thank you for spending the time to read through this 30+ pages, massive full feature article.
I'm a theorycrafter, that means I can answer fairly deep questions with scientific theory, mathematical proof, and some guessing. Ask me stuff!