Would be great to make all red areas ON TOP OF ALL layers/effects, i.e. icy terrains, pillars of power, paranoid's delusion Scare Tactics, etc. all these powers will cover red areas. This + lag makes fights quite difficult.
I just wish red areas were consistent and meaningful. For example, the yeti yell that stuns shows an area where it will affect you but winter wolves can knock you down and stun you with no warning. It's especially annoying when a wolf is obscurred by another monster like a bear or crag cat so you can't even see them preparing the attack. Another one that drives me nuts are the "AP drain" attacks from Guild Stronghold monsters. I'm sorry, but an ocean of 23 red circles provides no useful information and obscurs the important damage dealing AoE signals. And if AP drain is such an important piece of info why don't the pixies in Sharandar tell you they're about to drain your AP? There are plenty of other examples of inconsistencies with feedback UI like these. But I doubt anyone at Cryptic cares enough to do anything about them.
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greywyndMember, NW M9 PlaytestPosts: 7,190Arc User
Actually the yeti stunning yell will hit you if you're outside of the red area. Same as the Red Golem's firebreath. Giant warriors charge and you're at the end outside of the red, you'll still get hit and knocked prone. The danger areas are not indicative of the attack's actual area of effect.
I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
Yeah, that ANOTHER prob with red areas - not matching actual area that is affected. And another one is when you dodge red just when mob start to cast some power, you end up out of that area by the end of casting, but you will STILL RECEIVE THE HIT. This last one might be lag related but still, sux.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
And if AP drain is such an important piece of info why don't the pixies in Sharandar tell you they're about to drain your AP?
They do, with an animation tell. An incredibly long animation tell which allows players with sufficient damage output to simply kill them, and many others to dodge or block when they actually charge. Controls and interrupts work too.
The fact that Paladin Sanctuary and Warlock Shadow Slip provide no protection from this attack is something I actually consider a problem. Getting caught by them due to not learning their animations, that's on you.
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The fact that Paladin Sanctuary and Warlock Shadow Slip provide no protection from this attack is something I actually consider a problem. Getting caught by them due to not learning their animations, that's on you.
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