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Cap on lifesteal severity?

neidanman#1423 neidanman Member Posts: 82 Arc User
Does anyone know if there's a hard or soft cap on this? I can't find info on it.

Thanks

Comments

  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    None... it starts at 100%
    Everything is up from there
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  • neidanman#1423 neidanman Member Posts: 82 Arc User
    ok great, thanks
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    Incoming healing Bonus works well also...
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  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    The stat has a cap as other secondary stats but so far the sums off everything(companion, lifedrinker, boons, the stat, SoMi set) doesn't, you can try this easly on preview with the 1000wd weapons but like @demonmonger said healing bonus will also boost your ls, something like:
    Base damage : 1000; LS severity 120%; incoming healing bonus 20%
    Life received = 1000*1,2*1,2 = 1440.

    About endless consuption, dont thrust me very much on this, i've read it a long time ago but it had a 30% change to trigger and life steal 3 times more, basicly double your LS.

  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    I use endless consumption plus the ever frost shirt and pants.

    If my base damage is 100 and procs lifesteal.

    I gain 100 base lifesteal * 3 = 300

    And if my ever frost procs at the same time..

    I gain 200 * 3 = 600

    Just something to think about
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    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User

    I use endless consumption plus the ever frost shirt and pants.



    If my base damage is 100 and procs lifesteal.



    I gain 100 base lifesteal * 3 = 300



    And if my ever frost procs at the same time..



    I gain 200 * 3 = 600



    Just something to think about


    And you know what the formula i wrote above is not correct, only for 1 ls severity source, im not sure how they interact but i got the following:
    170(base damage)
    ef set + life drinker + 4,6 from stats = 427, however the real life stolen was 430 so probably they are multiplicative but the game uprounds to units.
    So is incoming healing bonus and regeneration bonus to incoming healing.

    with 600 inc healing bonus and 2000 reg(5% incoming healing bonus):
    LS = 1000 * 1.2 * 2 * 1.046 * 1,05* 1,06 = 2794 (this is my calculator, with rounding this will change in this case probably to around 2800).

    However with endless consumption there seems to be less life stollen than 3x the value stolen with all the buffs i used above,

    situation:
    Base damage = 1134
    Health stolen = 8470
    Suposed= 8540

    So there is something there.


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