demonmongerMember, NW M9 PlaytestPosts: 3,350Arc User
Incoming healing Bonus works well also...
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treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
The stat has a cap as other secondary stats but so far the sums off everything(companion, lifedrinker, boons, the stat, SoMi set) doesn't, you can try this easly on preview with the 1000wd weapons but like @demonmonger said healing bonus will also boost your ls, something like: Base damage : 1000; LS severity 120%; incoming healing bonus 20% Life received = 1000*1,2*1,2 = 1440.
About endless consuption, dont thrust me very much on this, i've read it a long time ago but it had a 30% change to trigger and life steal 3 times more, basicly double your LS.
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demonmongerMember, NW M9 PlaytestPosts: 3,350Arc User
I use endless consumption plus the ever frost shirt and pants.
If my base damage is 100 and procs lifesteal.
I gain 100 base lifesteal * 3 = 300
And if my ever frost procs at the same time..
I gain 200 * 3 = 600
Just something to think about
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I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
1
treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
I use endless consumption plus the ever frost shirt and pants.
If my base damage is 100 and procs lifesteal.
I gain 100 base lifesteal * 3 = 300
And if my ever frost procs at the same time..
I gain 200 * 3 = 600
Just something to think about
And you know what the formula i wrote above is not correct, only for 1 ls severity source, im not sure how they interact but i got the following: 170(base damage) ef set + life drinker + 4,6 from stats = 427, however the real life stolen was 430 so probably they are multiplicative but the game uprounds to units. So is incoming healing bonus and regeneration bonus to incoming healing.
with 600 inc healing bonus and 2000 reg(5% incoming healing bonus): LS = 1000 * 1.2 * 2 * 1.046 * 1,05* 1,06 = 2794 (this is my calculator, with rounding this will change in this case probably to around 2800).
However with endless consumption there seems to be less life stollen than 3x the value stolen with all the buffs i used above,
situation: Base damage = 1134 Health stolen = 8470 Suposed= 8540
Comments
Everything is up from there
Base damage : 1000; LS severity 120%; incoming healing bonus 20%
Life received = 1000*1,2*1,2 = 1440.
About endless consuption, dont thrust me very much on this, i've read it a long time ago but it had a 30% change to trigger and life steal 3 times more, basicly double your LS.
If my base damage is 100 and procs lifesteal.
I gain 100 base lifesteal * 3 = 300
And if my ever frost procs at the same time..
I gain 200 * 3 = 600
Just something to think about
And you know what the formula i wrote above is not correct, only for 1 ls severity source, im not sure how they interact but i got the following:
170(base damage)
ef set + life drinker + 4,6 from stats = 427, however the real life stolen was 430 so probably they are multiplicative but the game uprounds to units.
So is incoming healing bonus and regeneration bonus to incoming healing.
with 600 inc healing bonus and 2000 reg(5% incoming healing bonus):
LS = 1000 * 1.2 * 2 * 1.046 * 1,05* 1,06 = 2794 (this is my calculator, with rounding this will change in this case probably to around 2800).
However with endless consumption there seems to be less life stollen than 3x the value stolen with all the buffs i used above,
situation:
Base damage = 1134
Health stolen = 8470
Suposed= 8540
So there is something there.