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[PS4] sk-Guardian's DPS/Tank Guide - Mod 10.5

cerebo#5260 cerebo Member Posts: 11 Arc User
edited February 2017 in The Guard Barracks

Hello, I am sk-Guardian and I play a full dps Guardian Fighter on PS4.

My goal is to do as much dps as possible. This built is for highest dps (in my opinion) but u can also tank with this built in strong groups if the dc's can protect your life.
I think there is no instance where you really need a full def tank cause the dc buffs will or should protect you.
(sorry for my bad english, hope u can understand all)


Race and rolling your Stats


Half-Orc is the best way cause your Critical Severity is 5% higher than that of other races and it gives you best dps output.
Choose Str and CHA cause Str gives Damage Bonus and CHA gives Combat Advantage Damage & Companion Stat Bonus.

Think you dont need INT cause you have dc's in group for recharging your cooldowns and dont need DEX cause you got enough Arp form your Compamion and Equipment

Feats

First I wanna say that some people playing Iron Vanguard cause Crushing Pin with Trample the Fallen & Battle Tramp gives great bonus damage. Your daily power will be Indomitable Strength, which will proc your Crushing Pin regularly. Trample is far more reliable than the Swordmaster’s Counterpart Steel Blitz. Trample deals 20% bonus damage to any controlled NPC plus the Battle Trample Feat deals 25% additional weapon damage to any controlled NPC, where as Steel Blitz offers only a 5% chance to deal 80% weapon damage. Trample the fallen combined with Battle Trample offers a significantly higher damage potential

This sounds really good in theory but there is a problem when you are playing in a highend group with strong dc's.
The dc's will reduce your cooldowns so fast that we have to spam our commander strike as much as possible in combination with knight's challenge and into the fray. Now there is no time for any controll effect in our rotation and it would be better if u play Swordmaster with Steel Blitz. (only in the highend game)



Powers & Feats - Click here


http://imgur.com/w5Gg68m


Powers

You should know that u must switch your Powers sometimes cause in every situation u need other Powers. Your importend Powers for rank 4 should be

Commander Strike, Knight's Challenge, Into the Fray, Knee Breaker, Lunging Strike, Enforced Threat, Anvil of Doom
Combat Superiority, Steel Blitz, Steel Defense, Shield Talent, Crescendo
Villain's Menace, Fighter's Recovery
Weapon Master's Strike, Crushing Surge


Powers & Feats - Click here


At-Wills

always use your Weapon Master's Strike for max dps output - if u need heal in solo playing use your Crushing Surge

Personal

always use Combat Superiority and Steel Blitz for max dps output
Steel Defense or Shield Talent if u wanna tank something and if its really essential

Daily

always use Villain's Menace and Fighters's Recovery (switch on Crescendo for stunning trash mobs in fbi when they wanna run away)

Encounter

DPS with 3 or more strong dc's in group

always use Commander Strike, Into the Fray and Knight's Challenge (switch itf to Knee Breaker when second GF in group)

DPS with normal group

always use Commander Strike, Into the Fray and Knee Breaker (switch itf to Anvil of Doom when second GF in group)

AoE DPS

Lunging Strike, Enforced Threat and Into the Fray


Tanking with 3 or more strong dc's in group

same like DPS


Tanking with normal group

always use Commander Strike, Into the Fray. Choose between Enforced Threat or Knee Breaker


Don't forget to use your Mark with "R1" for your Commander Strike. It's very important cause Commander Strike is your strongest Encounter with a very strong dps group.


Boons

You can see all Stats of each Boon in my Video at the End of this Guide or you can only look at the pictures.

http://imgur.com/a/aZ9Ss#D7J5tTa


Companions

Use Con Artist as main comp for 3 legend ring slots and his final strike of Wicked Strike now sherds 10% of the target's defenses.

Put 1 Dark Enchantment in Offense Slot for my Armor Penetration. For the other Slots u must look if u need more Power or Crit.

Look at the pictures for the other Companions. I would switch the new Comp "Cambion Magus" with gives 10% Critical Severity (like Belial) to the fire archon.

Why I dont use Siegemaster with increases dmg by 4% ? Cause my Dancing Weapon gives me 5% Critical Severity and I am alwasys criting.

Con Artist + 300 gain 15% Stats - 2 Offense Slot, 1 Defense Slot, 3 Ring Slots
Fire Archon increases your damage against targets below 50% health by 7%
Air Archon increases your damage against targets not at full health by +5% Each additional active Archon increases this bonus by 0,5%
Dancing Weapon 5% Critical Severity
Eriynes of Belial 10% Critical Severity

http://imgur.com/a/impp0#MjkSCl5


Mounts & Insignea's

I use Swift Golden Lion Power for protecting the group and 2000 Power Mount

For max dps output you should use Tenser's Floating Disk Power which gives you 10% Power, 10% move faster, 2 Str, Dex, Con and Armor Class over 12 seconds and 4000 Power Mount

For your Insignea's try to use Diminance as much as possible cause it gives you 200 Power and 100 Companion influence which is the only Insignea with has 2 strong Stats on it. But you need some other Insignea's for your Boni I would take Insignia of Skill with 200 Critical Strike and 100 Action Point Gain for it.

http://imgur.com/a/lmpmk#MvAb0Xg


Equipment, Enchants & Stats (look the video at the end)

Equipment

Shieldbearer's full Raid Set - if u dont have this use 2 of Dragonflight and 2 of Dusk Armor for Set Bonus
Shieldbearer's Longsword with Weapon Master's Strike Artifact Power
Shieldbearer's Shield with Steel Blitz Class Feature and +400 Combat Advantage Bonus
Use Ring of Rising Power & Ring of Dod
Shirt & Trousers selfmade Warrior's Gemmed Exquisite Elemental Chainmail/Chausses
Neck & Waist from Orcus Set
Wheel of Elements, Shard of Orcus' Wand, Lantern of Revelation, Sigil of the Controller

Enchants

Weapon Slot: Vorpal - You strike with an additional 50% Critical Severity. Critical Severity increases the damage your Critical Strikes deal.
Your Critical Strikes now reduce your target’s Damage Resistance by 2% and Damage by 2%
Armor Slot: Negation - When receiving dmg each hit stacks 3% Damage Resistance, 1% incoming Heal, 1% Recovery for 9 seconds.
This effect can stack a maximum of 10 times or u can use a Soulforged Enchant if u need
Offense Slot: Brutal gives +420 Power and Critical Strike (840) actually I use Azure which gives +700 Critical Strike
Defense Slot: Azure gives +700 Defense
Reinforced: You can take +200 Power or +200 Critial Strike and +100 Action Point Gain on other Items.


Stats

Our most important Stats are Power, Critical Strike and Resistance Ignored (60%). I push my Resistance Ignored Stat with a +700 Arp Enchant on my Comp. Now we have to push our Power and Critial Strike. You dont need 100% Critical Chance. I was hitting with 70% 75% 80% ...100% on bosses and my result is that I run better with about 75-80% Critical Chance and much more Power than 100% Critical Chance and much lesser Power.

Dont need many Recovery cause we have our dc's for our cooldowns and it's the same with our defense / damage resistance so we can concentrate us on our Power and Crit.


Stats without Comp

http://imgur.com/a/s8nPV#ypuKH3w

Stats with Comp hitting

http://imgur.com/a/nYEov#QZEYSnv


Video with Equipment, Powers, Feats, Boons, Comp, Mounts and (Stats are not right with STR/CON i switched to STR/CHA)

https://www.youtube.com/watch?v=PauwAFPn4Ww


Doing Master Assault of Svardborg as full dps tanking

https://www.youtube.com/watch?v=hV32b2eax0c

https://www.youtube.com/watch?v=wtUaBia4xXs&t=256s


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