Hi there,
in our guild we have a new young member (2500 IL) and he wants to play his cleric as DD (yeah I know...).
The only thing I can help is companions and artefacts a bit (I'm SW) because I know nothing about clerics. So I ask you guys here...
Is there a good DPS guide somewhere? I can find the typical buff/debuff only...
Thanks a lot!
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As for DPS DC, I've never seen a guide strictly for DPS but it would most like be all Righteous Tree with feats like Astral Fury, Furious Intervention, Righteous Suffering, Living Fire, Piercing Light, Bear Your Sins, Condeming Gaze, Fire of the Gods, Avatar of the Divine (i.e. very similar to mine). The main difference is in how and when you use your powers. Where a buff/debuffer uses Breaking the Spirit and Prophecy of Doom, a DPS DC would use Forgemaster Flame, daunting light and Chains of Blazing Light (if not single target). Where a buffer would use Hallowed Ground he would probably use Flame Strike or Hammer of Fate.
He still isn't going to win paingiver over similar ilvl dps classes but he should be respectable. At the same time the team still benefits from many buffs/debuffs. It may not be his intention but there will be some buff/debuffs as the nature of the class. The end result is that he will increase your dps in an effort to increase his own, which is why he shouldn't win paingiver.
If his like to play solo(no point) or pvp ok then.
Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
May the Torm of Understanding guide us!
Rise to POWER with <House of Power>.
The Exterminator - (NW-DLNXF3BGG)
Feats tree: http://nwcalc.com/index.html#/dc?b=1oa5:k6rwk5:8dep:5tb7d,12ifu05:1000000:1000000:1zuz55v&h=0&p=anc&o=0
Powers: http://nwcalc.com/index.html#/dc?b=2xfn:zb5o76:9f1d:9fymp,1000000:1000000:1000000:1000000&h=0&p=anc&o=0
Need to be AC and important to have a DC class artifact...
Skill use for solo.
At wills: Blessing of Battle / or Astral Seal or Sacred Flame
Class features: Divine fortune for sec u have 3 options 1) Holy Fervor for more AP to take quickly daily power 2) Annoined action for extra buff dmg on u or 3) if u want reduce recharge speed when you use dialy power on your skills use hastening light.
Daily powers: Annointed Army / Flame Strike , for me spam AA too much dmg boost and debuff dmg!
Skills: forgemaster flame / chains of blazing light / divine glow
Rotation: DONT use FF before use divinity skills, first use chains and DG in normal stage and after use 3 times the chains in divinity stage(u gain a lot AP, yes is buged!) to complete the empowered and immediately use in normal stage the FF, FF gives u 10% extra dmg when use it after u complete empowered skills.
Thats all...sry for my bad english guys...i hope to helped.
Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
May the Torm of Understanding guide us!
Rise to POWER with <House of Power>.
The Exterminator - (NW-DLNXF3BGG)
Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
May the Torm of Understanding guide us!
Basically, imo, Divine Oracle is a contender as well. Being able to stack Terrifying Insight quite easily and drop a super infused Hammer down, or a simple Empowered Daunting Light can prove for some pretty awesome damage(in terms of clerics) not to mention Prophecy of Doom would be awesome if it didnt feel so bugged when I used it. Now, the downside to using DO is obvious, no AA. No Blessing of Battle. Which means no huge boost in DMG for you and your party, but this build isnt about your party.
Now, they will still get your Divine Glow buffs(even better if you got Foresight now) and when in a party, you can still use ByS for a 30% dmg boost too. Use Chains to produce Action Points and spam Hammer every 10-13 seconds, depending on your APG
I have had the big hits with my support build but only when I'm in a 'special party'. My hardest hit to date was a 12 mil Daunting light in CN when the party was as followed: (This was at least a little over 2 weeks before the mod 10 drop where you know, they made the adjustments to GF, the power share etc so at the time of this hit, it was during when everything wasn't changed)
2 AC DC's (Myself included), GF, MoF CW with the High Vizier set & a HR who spammed Longstriders.
[7/31 22:52] [Combat (Self)] Critical Hit! Your Daunting Light deals 12854399 (1844817) Radiant Damage to Cthylar.
My hardest hit of daunting since all these changes & only when I'm in a special party & free to kinda be more offensive just because I can is the following
[11/23 12:17] [Combat (Self)] Critical Hit! Your Daunting Light deals 6122019 (2935217) Radiant Damage to Cthylar. (In CN & on the same boss)
If I'm obviously in a typical 5 man set up where I'm the only healer or it's generally a party that I should just focus on my main game of buff/debuffs, I won't be using Daunting light, thus no big hits. I usually use Divine, Break the spirt, Chains/Astral Shield/Bastion (depending)
But for me overall, I still say even if you find an AC dps DC who 100% specced into dps, with dps companions etc, you should be able to beat them over the course of a dungeon like FBI or CN as DO dps specced (I really only consider FBI the best test)
Here is the build I recommended to my guild for a lvling cleric (yes its a bit old, from May, but should still stand). Which is basically DPS because in lvling you don't need to worry about party play. The intent was for those looking to farm the sigil.
nwcalc.com/index.html#/dc?b=9:zad8oa:dhg8:9awbs,13l3305:1o00000:1000000:1zu55bv&h=0&p=dvo
Synopsis:
With DC it will always be easier to level as a DPS, if you level as a healer it is much more challenging and you will become a lot more reliant on a striker pet for damages and fights take a lot longer.
Race:
Dragonborn (racial bonus in wisdom & strength) if you have it
Half Elf (racial bonus in constitution & wisdom and for dilettante take con) if you don't have dragonborn
If you heard human is good, you’re wrong. The heroic feats for the DC are pretty limited and not worth the loss in base stats. There was a time this wasn't the case but tha
Initial Roll:
18 WIS 13 STR 13 CHA 10 INT 10 CON 8 DEX
Dragonborn: 20 WIS 15 STR 13 CHA 10 INT 10 CON 8 DEX
Half Elf: 20 WIS 13 STR 13 CHA 10 INT 13 CON 8 DEX
As a reference
Wisdom = base damage/heals
Strength = Crit, for a leveling cleric not that important and even for an end game cleric that can stack crit up to 100% not that important
Charisma = CA, Recharge Speed, & AP gain, since recovery is much cheaper than power/crit to stack I wouldn’t waste much on this category.
Constitution = HP
Dexterity = AOE resist/Deflect
Intelligence = Recharge Speed, once again recovery is cheap, don’t waste stats on it
Build
The focus is here is on damages (parties when leveling don’t really need heals), I also recommend trying to put at least one point in each power so you can try it and get a feel for it
Pro Tip: The feat Piercing Light is currently broken. Whether you put one point or five points into it you will receive the full 10% armor penetration
Where do I put stats as I level?
We want to focus on damages so Wisdom and Strength all the way up to the top.
Gear/Stats
This is really up to how much you want to invest in your DC.
Ensorcelled Mulhorand is expensive but makes leveling super easy (210k AD’ish)
Dragon Bone is cheaper but will only get you to lvl 60 (34K AD’ish)
XVIM set is good as leveling for neck/ring/waist but only works to lvl 60 (1.9M for full set) but has an added bonus of being account bound so you can use it on other characters you wish to level
Personally I wouldn’t waste the AD on any of that and just use what I found. Here would be my logic on a leveling DC
Offensive is more important than defense
Offense Priority = Weapon Damage > Armor Pen > Power > Recovery > Crit
Defense Priority = AC > HP > Life Steal >Defense> Deflect (consider deflect useless)
Weapon & Armor Enchants
Totally unnecessary but adjust your stats for more crit if you use vorpal/dread, keep it last if not. Soul Forge is king for armor enchantments in PVE until endgame
Companion
Whenever leveling as a ranged DPS I recommend using a defender companion
Defender Companion will take some of the aggro off of you (you don’t have to heal damage you do not take) and can give you combat advantage for more personal DPS. You don’t need pots for the damages you never received
Loyal Defender gear is relatively cheap making it fairly inexpensive to place BiS gear on your companion to increase his threat potential and his survive-ability
You get some experience with trying to keep others alive using buffs and heals in combination with you DPS powers
Boons
Guild Boons will make leveling a piece of cake, use the Power, Hit Points, and XP boons and breeze through leveling
Rotation
Your rotation will adjust as you open up new powers, but in the end here is what you want:
Class Features: Terrifying Insight and Holy Fervor
At-Will: Brand of the Sun and Lance of Faith
Daily: Flame Strike and Hallowed Ground
Encounters: Chains of Blazing Light, Daunting Light, and Divine Glow
The DC is built around a mechanic called Divinity which can be built up with at-wills. Brand of the Sun builds divinity over time while Lance of Faith builds divinity immediately. Basic philosophy is to try and use Brand of the Sun before using divinity so you can build more divinity while using up your existing supply. Use Lance of Faith to build divinity quickly
Your basic rotation is to use Chains of Blazing Light on the mobs initially as a trap and give your companion time to take agro, use divine glow on mob/companion, throw Brand of the Sun for divinity gain, and use Divinity Divine Glow on mob/companion, then two Divinity Daunting Lights on mob, then one Empowered Daunting Light on mob. With whatever is left (shouldn’t be much) try to make sure you get your divinity pool back up to full.
For Dailies while soloing you are mostly going to use Flame Strike. It does good AOE damage and has a knockback to relieve some of the agro pressure. Hallowed Ground is good for party play but you do not earn AP while it’s in effect so less useful in solo play.
Pro Tip: Chains of Blazing Light is one of the few divine encounters that give AP. You can use this for filling up your AP quickly
Conclusion:
Once again this build is intended for leveling a dc. if you decide to play the DC at end game be prepared to respec. You will want to go with a Faithful build at low ilvls but can move back to Righteous as your ilvls increase. Getting parties can be tough at low ilvls if you’re a Righteous DC but it is possible (easy in guild/alliance). Furthermore you may want to respec at end game to a more party friendly build like debuffer, Power buffer, and/or immortal healer at end game. This build is focused on making leveling easy and fun.
Realistically speaking a pure buff DC is much more effective in group content (duh!) unless your dmg far surpasses the rest of the team, which rarely happens.
Mod 12.5 PvP Power/Crit/Arp Optimization
Youtube channel (PvE/PvP)
Mod 12.5 PvP Power/Crit/Arp Optimization
Youtube channel (PvE/PvP)
Mod 12.5 PvP Power/Crit/Arp Optimization
Youtube channel (PvE/PvP)
Further to that, i wouldn't rebuild my dc over a couple of ability scores. Not worth the investment. My crit chance is well over 100% and I haven't bothered to get switch out azures. I still have my LoL set even though its not BIS. Im using Dragonflight armor and twisted weapons. I'm not chasing BIS, its not worth it
Mod 12.5 PvP Power/Crit/Arp Optimization
Youtube channel (PvE/PvP)
Also I gathered my stuff over a period of 3 years. It's not like I bought it yesterday. I have what I have by not chasing every gimic that comes out and abusing every broken mechanic that appears. Slow and steady wins the race
Mod 12.5 PvP Power/Crit/Arp Optimization
Youtube channel (PvE/PvP)
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Mod 12.5 PvP Power/Crit/Arp Optimization
Youtube channel (PvE/PvP)
Its not the same thing.
Debuff-buff DC no need high crit or armon pen lol...need full recovery and extra power only power to share in your party and u need debuff companions like sellsword(sellsword is best for active only).
Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
May the Torm of Understanding guide us!
And I'm talking about build, not power choices.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
May the Torm of Understanding guide us!
Many of the debuffs are procd via attacking including condemning gaze, power of the sun.
The difference between a buff/debuff cleric and a dps cleric remains your power selection
@panteleelee you said "Debuff-buff DC no need high crit or armon pen lol...need full recovery and extra power only power to share in your party and u need debuff companions like sellsword(sellsword is best for active only)."
whereas I said "A DPS cleric is essentially a Debuff DC with full armor pen, extra crit and DPS boosting companions."
I.e. I've stated that a debuff doesn't bother with RI but a DPS does. Same with Crit. And that a DPS DC goes with DPS boosting companions, obviously implying that a debuff DC doesn't - because they'd go with debuffing ones.
Obviously a debuff is not using armor pen & crit for offence slots, they'd go with power. That was implied in my answer but as the old saying goes "you can lead a horse to water...". Maybe I should put things more simply in future so you can understand them?
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
From what I can work out (looking just at power-sharing) the difference between getting more RI and getting more power is a difference of around 4k points. That's a choice between full RI on you or giving your DPS players an extra 400 power each.
As 400 power represents somewhere between 0.5% and 1% for in-combat power on a DPS or (averaging) 3% total team DPS increase, do you not think having full RI would increase your personal DPS output above this? Of course it does.
What I'm saying is that even a full debuff build should have -60% RI because it represents a net gain for the group.
People get myopically fixated on individual stats and ignore the overall impact.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox