This is redicilous. They strengthen the GF when they "balance" it and now NERF the OP again.
Forget to mention very few want to still play it because no one wants an OP tank in a dungeon anymore.
The only positive we can say is that CW will not be nerfed for at least 10 months.
... and people ask me why I have reduced my daily playtime from 9 Hours to only 2.
There are more than BIS players in this game
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
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Perhaps the problem is with old Bubble builds, that did only rely on the bubble and did not get changed to a more suitable build? I have met several of those, that got built after a guide without understanding of the Player, how the class works. Those most often are very useless. But that is not the fault of any nerfing.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
1. The Paladin can dish out good amounts of damage, thanks to high crits and the reflection ability of his bubble.
2. The Paladin has good Group buffs with his auras and skills, offensive and defensive.
3. The Paladin can be build to reduce the cooldown of his Groups powers.
4. Even a tank Paladin has a heal Daily, that is versatile and works either on himself or allies.
5. Most, who decided to try a tank while Paladins were so good, Chose that class. Because of that, there are still many more willing Paladins, than GFs. Especially one, that are focused on tanking.
6. If there are 3 viable OPs, but no GFs, that will run with you, it will be possible to get the run done by choosing one of the Paladins.
7. The OPs player is more social / nicer / more experienced.
But on your last point... I could easily give you some examples (except no naming and shaming allowed) that completely discounts the premise that people that play OPs are more social/nicer/experienced than those that play GFs.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
That was a situational point. There are nice and not so nice players in all classes. But if you have to choose between a GF played by a not so nice player and an OP played by a nice player, then it would be a reason to choose the OP. That's why I'm not using the plural form of player. Actually all of these arguments are situational ones, depending on build, gear, experience, availablilty, and so on.
Your assigning a persons attitude based on what class of tank they play.. what utter nonsense.
Ops are ok.. just not as ok as GFS are, if they are relative with each other.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
I don't mind taking a paladin even in fast farming groups, I simply rarely do so because tankadins are either rare or bad players terrible at holding aggro. It's not like into the fray is a game changer anyway. It's nice to have it but that's about it.
I say this as someone with a 3.2k pally who now has no problems with threat gen.
GF's now have a 1 button 25% party-wide DPS booster whereas a Paladin has to stack HP at the expense of DR (aura of courage) plus have very high power (power sharing) to match that 25%.
The Paladin's only edge was survivability due to Divine Protector (bubble) and Binding Oath (soaks up all damage) these have now been changed so BO provides a shield to the value of their HP - which means orcus will break it in 1 or 2 hits.
You suggest that most paladins are bad players whilst having absolutely no understanding what they are dealing with skills-wise. Did you know the GF has mutliple layers of shields outside of their DR stat? The GF has no trouble generating threat WITHOUT having to stack RI, meaning they can stack more power and recovery - thus reaching the goal of 100% uptime on ITF.
GFs and OPs are players and as such you are going to find an equal number of 'good' and 'bad' players in both classes. What you are actually witnessing is the difference between the classes themselves, not the players.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
So, no, a paladin doesn't "have to" focus on power sharing or other buffs. They're meaningless. In the same vein, the primary reason to take a GF is convenience and aggro, not into the fray, because GFs are like tankadins, they're not needed stricto sensu, but I invite them for a more laid back experience.
Sure the opposite is true, too. Op asked, why someone should take a Paladin with him instead of a GF. And preferreing to play with someone, who is not toxic is a good reason. One should never forget the social component in a MMO.
@silverkelt
Please read my last post again. I stated, that the last argument on my list is completely situational and not a general assumption to the character of players of a given class. Wouldn't be a good idea either, considering, that I main a GF.
Firstly I'm not just talking about why you personally take a GF over an OP, but players in general.
Yes, threat generation has been a huge issue for the OP because it needs to do a lot more to generate it compared to the GF - i.e. the aggro management you are referring to.
As you stated earlier, the OP has no problem dealing with the incoming damage, attracting it in the 1st place is the issue - and that is down to the threat generating mechanics available to the class. Essentially, the OP has to put out constant DPS to all enemies that equates to at least 20% of the damage of the highest DPS player in the group. That means constant AoE damage with full armor penetration.
My Pally is now capable of this but to reach this point I've had to achieve ~6.5k armor pen and choose RI boons over tank oriented ones - plus purchase a trans lightning enchantment and an owlbear cub. How many GF's have had to do this just to make the enemy attack them?
However, I'm sure you're also aware than even when the 'bubble' was at 20 seconds full immunity, higher groups were opting for the GF. This has nothing to do with threat management because the pally didn't need to manage threat - because nobody took damage! It was because runs were faster with significant buffs from the tank.
You saying that buffs are not demanded from tanks is therefore disingenuous at best.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
I have to disagree. The aggro management and tanking capabilities are important but this game is 90% about buffs. Every dungeon excluding FBI u dont need a tank u only take a GF/OP cause of their buff/dps abilities. In FBI u want them to be able to tank and manage agroo too but again i will never take a GF or OP in my party whos not buffing or dealing good dps. So yeah the primary reason to take a GF and OP are the buffs and dps the offer the party
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
"Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity".
..............not this one then.............
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
The fact that the meta revolves around buffs is irrelevant, because at one point there's just too much dps and there's a limited pool of hit points on non boss monsters. Some teams are past that point already.