Good evening, rangers.
I want to know what is up with Plant Growth's tooltip and tested it because something feels off about it when running a dungeon yesterday. From what I gather from testing dummies, some spiders and mercs in SH,
1) Plant Growth's tick only lasts 4 seconds. Tooltip says 20 seconds on non-players.
2) Plant Growth's tick does not break when the target gets hit more than 500% weapon damage.
3) Mobs actually can move during Plant Growth's tick duration.
Tested with Stormwarden HR Combat build with Ensorcelled Weapons without Blade Storm slotted.
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Comments
Plant growth is very touchy when I use it. Many mobs are immune to the 'root in place' feature. I find that in mini-dungeons like the DR Spire, Fortress and Jawbone, which I run alone, the minor mobs do get 'rooted', but the higher level mobs ignore the movement restriction. That is similar to Cordon. I also find that while the minor mobs are rooted (animation shows them twisted in the vines) for more than 4 seconds, I don't believe they are still taking damage from the encounter. I haven't run ACT to verify that though. Most of those guys don't last much more than 4 seconds anyway, so it is a bit hard to tell.
When I run 'real' dungeons, I don't really use plant growth because I run an archer. So it's cordon, longstriders, and thorn or rain of arrows. and Aimed shot. Lots of Aimed Shot. It works much better to stay on the fringe, so plant growth is very infrequent. So I really can't offer any anecdotal information on those dungeons.
The silver lining of my not so helpful comment is that it keeps the post at the top of the forum.
I have not tested PG. I have assumed the ticks of PG is independent of roots from PG. So the tooltip is still correct but lacks information of DoT mechanism.
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I can only assume that the PG roots are already broken from PG initial tick, which is......still sort of okay encounter.
Ensorcelled off-hand is 901 at max. So 500% weapon damage is around 4.5k.
My PG ticks are at 10k. So......break.
Another thing you should consider is animation, mobs moving while rooted could be only in animation after they take damage and the control breakes, sometimes i can move while freezed too.
I guess the answers to balancing is to nerf everything until it's close to the same. The next rounds of changes are going to fun.
Character: Vendetta
Then again, the players will adapt back to the old strategy of buff/debuff again if damage nerf strikes all classes.
Still need to see how the DC rework will look like. It's not going to be pretty.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
PvP, probably. But not PvE, at least not for me and it's really fun to change all of the rotations, tools and playstyles you can make use of, in all sorts of situations. And not even slot Cordon/PG.
Damage isn't that important for me as I'm looking beyond than just having a GWF mindset. For others who chasing paingiver, yes, it will hurt them.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
patching preview
if its true im going to run a 20k recovery trapper build
1) the nerf is true
2) the nerf will actually do nothing in pvp because no one was so HAMSTER to stay in PG for 4 seconds.
3) i will spec back to that 20k recovery trapper regardless to show what how a breaded finger in the *** really feels.
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BUG. Cordon of Arrows can't crit at long distance.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
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Born of Black Wind: SW Level 80
Born of Black Wind: SW Level 80