So me and my friends played Fangbreaker for the first time yesterday and when we reached the Dragon Turtle boss we sadly had to give up because it kept stacking over 13 body slams. Now before everyone goes nuts and yells "get better dps! Get a real tank!" I want to address that it is not in style with the dungeons that Neverwinter usually releases. Yes, of course the toughest tank would be most welcome and insane dps more than less, but this makes everything childs play. What I'm trying to get at is that every dungeon in this game has some form of tactic, or counter tactic as you might say. For example the green beam in eToS, the barrel in eCC and the wolf in eGWD. There are always ways to lessen, prevent, avoid or take advantage off in these fights. For the Dragon Turtle's bodyslam however there are none. The bodyslam will happen regardless, we all tried not to flank him to our bests and it happened anyway even when we clearly didn't flank it. We tried several different locations and it all made zero difference, one time he wouldn't do any and then suddenly the next he would jump on the ice like it was a trampoline when we were still in the same place.
We've read on a beta topic somewhere (that I sadly can't find atm) that the bodyslam was considered "not working as intended" by a dev. Sadly there are no patch notes regarding it for this Thursdays patch, so I thought I bring it up.
Feel free to leave any real tips for avoiding the bodyslam if you know any
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That seems to be the cycle... new dungeon.. campaign and gear to earn to make the new dungeon farmable.. then the dungeon is like.. meh... then new Mod. .
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