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Can Developers do an FBI run with regular player? Before it's introduced, so we avoid massive bugs.

Hi devs, Hi moderators,
Hi to all community members and warm \o/ for Warlocks!

I would want to invite DEV's team to go into FBI run.
We could go insinde any day #devs prefer, I'm available after 17 CEST but it can be adjusted, and I believe there're some other players willing to participate and I'm happy to "spare my slot".

Hope we can do some feedback and showrunner for upcoming module!

Best regards,
Fernu Stormborn (at) @fernuu - catch me whenever you like.
https://youtube.com/c/FernuStormborn

Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.

Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.

Comments

  • rottersrotters Member Posts: 214 Arc User
    excellent Idea.


    Tab

    Tabatha@rotters // Scourge Warlock // Co Leader // Civil Anarchy



    Part of the -Fabled- Alliance



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  • erosennin92erosennin92 Member, NW M9 Playtest Posts: 38 Arc User
    good idea Fernu! :D

    Azeroth Godwill - (Half)Drow - Virtuous AC DC - iLvL 4k

  • tom#6998 tom Member Posts: 952 Arc User
    +1 to this
    if you need another dps call me anytime
    @tom#6998
  • jmiller84jmiller84 Member, NW M9 Playtest Posts: 188 Arc User
    Happy to join if there's a spot, but either way let's get the bugs out!
    HR: Vretzen
    GWF: Vretzina
    OP: Vee
    DC: Evee
    CW: nezterV

    Leader - Valaraukari Ascension
  • fernuufernuu Member Posts: 453 Arc User
    I can even spare "my spot" unless the idea will go on.
    Make it happen \o/
    https://youtube.com/c/FernuStormborn

    Mod 10:
    [Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.

    Mod 9:
    [Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User
    edited August 2016
    I'd help out too. I'm available on Fridays any time. I've been trying to run it as much as possible on test when I have time until I burn out from healing xD

    I'm running a Faithful build I've been testing out and it seem to work okay. @bitt3rnightmar3 :D

    :D

    Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
    --
    I'll never retrace my steps.

    Some of my best friends are Imaginary.


  • sneak#6191 sneak Member Posts: 86 Arc User
    This should be a default course of action for any newly released content.. I would be surprised if they didn't already do this.
    Atodaso@sneak#6191
    Tornado Of Souls

  • fernuufernuu Member Posts: 453 Arc User
    metalldjt said:

    so dont we have to wait few days until we unlock the dungeon ?
    i mean i doubt anyone can play FBI on 16 august, so i guess they have like 6-13 days (like there used to be for Epic demo to unlock the campaign) .

    It is unlocked now on Preview Test Server so anyone can participate in new dungeon.
    https://youtube.com/c/FernuStormborn

    Mod 10:
    [Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.

    Mod 9:
    [Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
  • asterdahlasterdahl Member, Cryptic Developer Posts: 1,258 Cryptic Developer
    We tried a lot of new things with Fangbreaker Island's bosses and so it took us a while to get everything on preview, which left us with very little time to schedule something like a play with the devs event. As you can imagine, we have played Fangbreaker start-to-finish internally quite a lot, even this past week after making adjustments based on watching some of you run through the content. We hope that all of you will continue to play Fangbreaker on preview regardless of whether or not a play with the devs event is held and continue providing valuable feedback.

    With the next module we're attempting to (barring any mitigating circumstances) get things to preview on a more aggressive schedule so we can (hopefully) hold a play with the devs event for that content. I know this may not have been the response you were hoping for but know that we're working hard to make it happen. The community team and the development team are very happy to know that you're excited to have more play with the dev events!
  • fernuufernuu Member Posts: 453 Arc User
    asterdahl said:

    We tried a lot of new things with Fangbreaker Island's bosses and so it took us a while to get everything on preview, which left us with very little time to schedule something like a play with the devs event. As you can imagine, we have played Fangbreaker start-to-finish internally quite a lot, even this past week after making adjustments based on watching some of you run through the content. We hope that all of you will continue to play Fangbreaker on preview regardless of whether or not a play with the devs event is held and continue providing valuable feedback.

    With the next module we're attempting to (barring any mitigating circumstances) get things to preview on a more aggressive schedule so we can (hopefully) hold a play with the devs event for that content. I know this may not have been the response you were hoping for but know that we're working hard to make it happen. The community team and the development team are very happy to know that you're excited to have more play with the dev events!

    Yeah I bet you did play it all over again :) It's more about what ribbs1 said but I imagine you're on tied schedule so it would be hard anyway :)
    https://youtube.com/c/FernuStormborn

    Mod 10:
    [Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.

    Mod 9:
    [Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    I can already hear the cries of people trying to get up the first path :) That thing is brutal!

    Course, our tank just went flying in and pulled everything. I think if you use the old WoW pull to you tactic, it would work better.

    If you don't have VIP...god help you.
  • pr3stigexpr3stigex Member Posts: 419 Arc User

    I can already hear the cries of people trying to get up the first path :) That thing is brutal!

    Course, our tank just went flying in and pulled everything. I think if you use the old WoW pull to you tactic, it would work better.

    If you don't have VIP...god help you.

    Interesting, maybe that's the point wink wink...
    Lash Urzoth 3.7k GWF, Pr3sTiGe 3k SW.
  • fernuufernuu Member Posts: 453 Arc User
    edited August 2016
    Post edited by fernuu on
    https://youtube.com/c/FernuStormborn

    Mod 10:
    [Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.

    Mod 9:
    [Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
  • archangelzorak01archangelzorak01 Member, NW M9 Playtest Posts: 324 Arc User

    I can already hear the cries of people trying to get up the first path :) That thing is brutal!

    Course, our tank just went flying in and pulled everything. I think if you use the old WoW pull to you tactic, it would work better.

    I have an empty mason jar on my desk waiting to be filled with the tears of players attempting to climb that first hill the week people start to unlock Fangbreaker.

    You are right with the prediction that pulling may actually become a required strategy as well as having situational awareness concerning roaming mobs that is so lacking in this game. This sort of thing was, and is, a staple in other MMO's I've played throughout the years. Glad to see it starting to get a representation here.



    Neverwinter Module 6: The only MMO expansion in the history of MMO's to remove more content than it added.


  • misquamacus2misquamacus2 Member, NW M9 Playtest Posts: 193 Arc User
    Tried to run it for the first time today with a random group of people. We ended up pulling most enemies down to the fire so they didn't reset if we all died. That said, this first part was much harder than anything else we got to (we made it to the turtle before people had to go to work).

    I'm not complaining though, as we did want harder dungeons. I just hope the rewards are worth it :)

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