I'm trying to modify the damage calculation from Sharpedge's guide to include Storm Spell damage and Owlbear Cub damage so that I can better choose between crit and power.
Base:
Damage = hit*(1+(Power/40000)*( (1+(Total crit Severity))*Crit Chance+(1-Crit Chance))
The Owlbear Cub is easy, but I'm not sure what the shock damage is for Storm Spell
Damage = hit*(1+(Power/40000)*( (1+(Total crit Severity))*Crit Chance+(1-Crit Chance)) + ((1 - Crit Chance) * Power / 2) + (.3 * Crit Chance * ?
Any thoughts?
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Damage = hit*(1+(Power/40000)*( (1+(Total crit Severity))*Crit Chance+(1-Crit Chance)) + ((1 - Crit Chance) * Power / 2)*%encounter_hits + [0.3 * Crit Chance * 191*(0.9+0.1*SS_rank)*(1+0.007*weapon_damage)*ΠBuffs*∑debuffs*(1+Power/40000)*(1+{Int-10}*0.01)]
I am intending to add a section to my CW guide on more complex calculations (including damage coefficients etc) and it should include stuff like this. Until then, I hope this is good enough
1. Where does the 191 come from?
2. Is it possible to figure this out without buffs/debuffs? I'm on XBOX and don't have the liberty of ACT parses to know what those would begin to look like.
3. Any rough idea on a %encounter value for CW? I know it depends heavily on recovery, chosen abilities, and spell twisting. I can see in ACT parses you've put up that the at-wills account for 3-6% of the damage, but that doesn't reflect how often they are cast which is what matters here I think.
2) You could work it out without buffs and debuffs, but it would be far from a realistic representation as things like chilling presence will greatly influence the results in favour of storm spell, which you would normally have and if you are not accounting for will give a result biased towards the owlbear cub.
3) Roughly 10% of the total number of hits my CW does, are hits from encounters. Most of my hits are procs that activate off those encounters
As a footnote, here is something which is *very WIP* and subject to a lot of change, which is going to be included in the next update to my CW guide. It lists the base damage of all abilities, so you can calculate tooltips etc: