Im on Xbox, was testing some stuff, and it looks like Focused Wizardry is terribly broken. It appears any skill that CAN be an AOE on tab will count as one even when not slotted there. So virtually every skill is doing 30ish percent less than Tooltip says it should
Also something else that is making truely single damage skills (ice knife for example) hit slightly below damage range too (by a couple hundred points....but lower none the less)
I have over 60% res ignored, So im at a loss. Third is the same on dummies and enemies. Any idea what's going on?
Nope we dont have tools. We have a very basic combat log. It will sometimes show boosted damage and base damage....and sometimes it won't lol
Here's an example of what I'm taking about. I cast repel as a normal spell and i get:
Combat (Self) Your Repel deals 4267 (4103) Arcane Damage to Target Dummy
So i dealt 4267 damage, which was 3.997% higher than what base was (dread debuff).
Anyways when testing I turn off any variable damage passives, unequip any variable equipment (rising rings, weapon enchant, all companions, etc) so there us no damage variance i cant control. Only the natural 20% variance each move has. On every other character, this ensures the damage always falls within the damage range listed in the tooltip. So for this example repel should be doing 5396-6475 damage (and then be boosted another 30% for the wizardry) . Instead, I keep getting roughly 4150-4600! Roughly 30% LOWER than expected. So this is a net loss of 60% damage on single target spells....kind of a big deal
I just logged onto a CW mule and set his feats without picking Focused Wizardry (picked armor pen boon so hes at 60% res ignored) . The actual damage is now even lower percentage wise lol. So now its looking like Focused Wizardry was boosting skills. So possibly every single tooltip is wrong? Ice Knife is the only single target skill hitting roughly in the correct damage range (though not 30% higher.....so maybe the damage range had been adjusted to reflect the focused wizardry since its always single target?).
I did this same thing with mules from other classes and every skill is right in the expected damage window. So im very confused at this point lol
EDIT: i know disintegrate's tooltip has always been wrong. Here are a few of my tooltip ranges, can you guys check to see if they compare to each other percentage wise, might help me figure this out.
I'm just going to go with what's factual, so that you can narrow down what you may.
- Check if Single Target spells have the 30% increase.
- Certain skills are not AoE, for instance the Icy Terrain (bug)
- Certain powers on TAB become AoE
Hypothetical Focused Wizadry sometimes reduces the damage of AoE by much more than 10%, especially on the powers Steal Time and Oppressive Force. Couldn't narrow this down, but it can happen so be wary.
All in all I think I don't understand what you're trying to say OP.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
Its Chilling Presence. Unslot it and you should see your tooltips behaving.
Nope, no chilling presence equipped. I shuffled around different passives already, it didn't change.
C1k: Im saying almost every skill is well below the tooltip damage range. If you cast a non-crit normal cast Chill Strike against a dummy....does the damage fall within the skill's tooltip for damage range? 30% above the range?
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
edited July 2016
The correct way to check this is to unslot everything, then slot everything 1 thing at a time and compare as you slotting. When you start finding inconsistencies, you know you found your issue.
Nope, no chilling presence equipped. I shuffled around different passives already, it didn't change.
C1k: Im saying almost every skill is well below the tooltip damage range. If you cast a non-crit normal cast Chill Strike against a dummy....does the damage fall within the skill's tooltip for damage range? 30% above the range?
Well, it depends, you know. NWO is highly glitchy that way and there're many factors which may contribute to what you're experiencing and, in truth, you may never be able to narrow it down.
As thefabricant wrote to you, unslot, check, recheck and ultimately find what seems to be the issue. I know I had occasional HUGE damage drops on AoE powers such as ST and OP, but never damage drops on Single Target spells.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
Comments
It probably is like you said, effecting any spell that could be an AOE. So chill strike, FoF, ???. Also it would only modify those by 10%.
Here's an example of what I'm taking about. I cast repel as a normal spell and i get:
Combat (Self) Your Repel deals 4267 (4103) Arcane Damage to Target Dummy
So i dealt 4267 damage, which was 3.997% higher than what base was (dread debuff).
Anyways when testing I turn off any variable damage passives, unequip any variable equipment (rising rings, weapon enchant, all companions, etc) so there us no damage variance i cant control. Only the natural 20% variance each move has. On every other character, this ensures the damage always falls within the damage range listed in the tooltip. So for this example repel should be doing 5396-6475 damage (and then be boosted another 30% for the wizardry) . Instead, I keep getting roughly 4150-4600! Roughly 30% LOWER than expected. So this is a net loss of 60% damage on single target spells....kind of a big deal
I did this same thing with mules from other classes and every skill is right in the expected damage window. So im very confused at this point lol
EDIT: i know disintegrate's tooltip has always been wrong. Here are a few of my tooltip ranges, can you guys check to see if they compare to each other percentage wise, might help me figure this out.
Ice knife 29390-35264
Repel 5425-6510
Chill strike 8817-10579
Icy terrain 813-976
Disintegrate 30624-37063
Oppressive force 9325-11189
- Check if Single Target spells have the 30% increase.
- Certain skills are not AoE, for instance the Icy Terrain (bug)
- Certain powers on TAB become AoE
Hypothetical
Focused Wizadry sometimes reduces the damage of AoE by much more than 10%, especially on the powers Steal Time and Oppressive Force. Couldn't narrow this down, but it can happen so be wary.
All in all I think I don't understand what you're trying to say OP.
C1k: Im saying almost every skill is well below the tooltip damage range. If you cast a non-crit normal cast Chill Strike against a dummy....does the damage fall within the skill's tooltip for damage range? 30% above the range?
As thefabricant wrote to you, unslot, check, recheck and ultimately find what seems to be the issue. I know I had occasional HUGE damage drops on AoE powers such as ST and OP, but never damage drops on Single Target spells.