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Nerfed regen gave back 10 times as much healing with weapon set/boons/insignias/artifacts/mounts

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  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    You didn't understand what I was saying and assumed that I want to destroy what people worked hard for. This is the opposite of what I was saying.

    Everything I and others have built up invested in and worked 8 hours a day or more to gain, always gets thwarted....
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • playasinnombreplayasinnombre Member Posts: 42 Arc User

    Do you mean that only the winning team gets glory? In that case, I'd have to think about it. My main goal is to keep people who are completely not interested in PVP except for the AD gain out. You could argue that some of them just want to get PVP gear, in which case I would say definitely give them glory for the attempt. However, you could also say they're hoping to get PVP gear to salvage or to turn into their guild coffers for "surplus". In which case you may run into a similar problem, albeit most likely on a smaller scale.

    Yes, that is what I was asking. Several posters have mentioned changing PvP rewards so that only the winning team benefits. This would absolutely kill PvP. If Lvling players, or even lvl 70's that have not yet achieved BiS, cannot get glory rewards, what is the point of PvP? No win = no rewards = no progress. Why play if there is no hope of improvement? So that we can provide someone else with the achievements necessary to unlock more boons?

    Also, If I remember correctly, the bare-bones, basic lvl 60 gear available from trade of blades costs 6,000 glory. At loser's rate of 75 glory per match, it would take 80 matches to earn 1 piece of gear. I hardly think anyone would take all that effort for coffer donations... I admit I have no idea what they salvage for, but I think any of the Underdark campaigns would be a far better use of your time.

  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    edited July 2016

    Do you mean that only the winning team gets glory? In that case, I'd have to think about it. My main goal is to keep people who are completely not interested in PVP except for the AD gain out. You could argue that some of them just want to get PVP gear, in which case I would say definitely give them glory for the attempt. However, you could also say they're hoping to get PVP gear to salvage or to turn into their guild coffers for "surplus". In which case you may run into a similar problem, albeit most likely on a smaller scale.

    Yes, that is what I was asking. Several posters have mentioned changing PvP rewards so that only the winning team benefits. This would absolutely kill PvP. If Lvling players, or even lvl 70's that have not yet achieved BiS, cannot get glory rewards, what is the point of PvP? No win = no rewards = no progress. Why play if there is no hope of improvement? So that we can provide someone else with the achievements necessary to unlock more boons?

    Also, If I remember correctly, the bare-bones, basic lvl 60 gear available from trade of blades costs 6,000 glory. At loser's rate of 75 glory per match, it would take 80 matches to earn 1 piece of gear. I hardly think anyone would take all that effort for coffer donations... I admit I have no idea what they salvage for, but I think any of the Underdark campaigns would be a far better use of your time.

    I would probably propose making glory gear non salvageable so it can only be sold for gold, worn, or used for coffer surplus. In which case I would say increase the amount of glory all players are given so that people interested in PVP can get a gear set faster. My only concern with my statement is for those who are seeking easy, free AD by saying "gg" and expecting to cap for 600 points for their daily.

    Thanks for your input.

    P.S. If I had my way, they would remove tenacity from gear altogether and give everyone the same amount of base tenacity. Then you could just get gear that gives you the stats you chose to focus on and there wouldn't be so much of a hazing ritual for new PVPers who don't have tenacity gear and get rekt.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    Tone down elven battle. IF poeple want to not get cc they should build for cc resistance not add an enchnat giving 80 % and remove chill stacks and other things!.
  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User

    You didn't understand what I was saying and assumed that I want to destroy what people worked hard for. This is the opposite of what I was saying.



    Everything I and others have built up invested in and worked 8 hours a day or more to gain, always gets thwarted....

    Yes, often things people have worked towards that are too effective gets "thwarted". I had 8 toons decked out with Lostmauth sets till they "thwarted" what was too effective. I had 8 toons originally decked out with high regen, till it got "thwarted", etc., etc. We build towards optimal builds, some of which are too effective and wind up need to be toned down. It sucks, but it happens and sometimes it's best for the game overall.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User

    Tone down elven battle. IF poeple want to not get cc they should build for cc resistance not add an enchnat giving 80 % and remove chill stacks and other things!.

    Here's another interesting question. I understand where you're coming from but if they nerf elven HRs will rule the day again. If you don't wear elven you can be almost 100% put in lockdown by a single HR. If there's an HR and a TR with CB and SB gawds help your team. I think this game is CC heavy atm. Without elven, you wouldn't even get to play.

    That said, elven should not remove the chill stacks imho, only make them ineffective for CC. They should remain to give damage bonuses to the CW.

    Thanks for your input.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • kreatyvekreatyve Member, Neverwinter Moderator, NW M9 Playtest Posts: 10,545 Community Moderator
    edited July 2016
    As there was an identical thread in the Preview forums, I am merging it with this one.
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    Any of my comments not posted in orange are based on my own personal opinion and not official.
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