Only thing i can tell is: there are different builds, but nothing seems to beat a rene- mof in terms of partybuff.
That build triples the damageoutput of your party, sadly 90% of player seems to stick with personal damage, slowing down things significantly.
People go with the build that brings them the most fun and entertainment from playing the game. That is the way it should be since people play this game to provide themselves with fun and entertainment. You cannot fault people for putting their personal enjoyment ahead of that of other players.
Sure, do what you want. I have the most fun running the most effektive build. So i run a buffer DC, not build for damage but for buffs. And i run a GF specced for tanking and buffing. In case your fun is running solocontent it's your choice, but it has to be said that it's a poor choice in a game that is called to be Dungeon and Dragons.
I have the most fun running the most effektive build.
So i run a buffer DC, not build for damage but for buffs.
And i run a GF specced for tanking and buffing.
In case your fun is running solocontent it's your choice, but it has to be said that it's a poor choice in a game that is called to be Dungeon and Dragons.
I hate to have to mention it but the majority of the content in this game is solo content. You can choose to complete it with other players but the boon campaigns are solo content, the various campaign lairs (which are also dungeons by the way) are solo content and so on.
The most fun I ever had in a Dungeons and Dragons computer game was many years ago playing a game called 'Dungeon Master' and its sequel 'Chaos Strikes Back' on the Atari ST and Amiga 500 platforms (you can even play a version of it on the PC these days). It involved taking a party of four characters through a huge and challenging dungeon. Part of the fun was working on the individual skills and abilities of all four of the characters. Unlike NW, you gained experience in individual skills by doing things relating to those abilities. You didn't just gain generic experience regardless of what you were doing. So you started with four characters who were 'specialists' but could finish with all four having equal levels of skill in each of the different abilities. Now that was a fun game. I hate to think how many hours over how many months I spent playing that...and replaying with different characters. I do remember when the 'official' D&D licensed game, 'Eye of the Beholder', came out the following year and I was immensely disappointed when I completed it within 7 days with no motivation to go back and play it again.
Keep in mind my perspective is from the pve side of things. where as a CW can excel on its own. Furthermore, C As for which type of CW, well, it depends more on how you want to play. Let me break it down for you:
SS Ren with Spell Twisting is seen as the "jack of all trades but master of none" build, which offers support + some dps.
SS Thaum with Icy Veins is the pure dps CW, with no team utility, however, it has a drawback that it requires gear investment.
MoF ren CW is the team support CW, with little personal dps but high party utility.
That covers the CW side of things.
Thank you so much for your input! As it stands right now I do not see myself getting to the gear requirements of SS Thaum any time soon, so I might hold off on that. Perhaps I'll have to wait to see if I'll be playing with friends or not in order to determine my build. I will not be spending any money on this game so it is going to be a loooong time before I would be able to respec unless they give out free tokens. If I picked MoF Ren for solo I'd prolly get frustrated during the leveling process maybe? However, I don't really know the ins and outs of the specs. People always say 'Build what you want", but I am the biggest noob haha. I'll need all the help I can get. Thanks to everyone for all the comments! I appreciate you all very much
Comments
I have the most fun running the most effektive build.
So i run a buffer DC, not build for damage but for buffs.
And i run a GF specced for tanking and buffing.
In case your fun is running solocontent it's your choice, but it has to be said that it's a poor choice in a game that is called to be Dungeon and Dragons.
The most fun I ever had in a Dungeons and Dragons computer game was many years ago playing a game called 'Dungeon Master' and its sequel 'Chaos Strikes Back' on the Atari ST and Amiga 500 platforms (you can even play a version of it on the PC these days). It involved taking a party of four characters through a huge and challenging dungeon. Part of the fun was working on the individual skills and abilities of all four of the characters. Unlike NW, you gained experience in individual skills by doing things relating to those abilities. You didn't just gain generic experience regardless of what you were doing. So you started with four characters who were 'specialists' but could finish with all four having equal levels of skill in each of the different abilities. Now that was a fun game. I hate to think how many hours over how many months I spent playing that...and replaying with different characters. I do remember when the 'official' D&D licensed game, 'Eye of the Beholder', came out the following year and I was immensely disappointed when I completed it within 7 days with no motivation to go back and play it again.
Thanks to everyone for all the comments! I appreciate you all very much