Lately I've been spending a lot of time testing various builds, rotations, encounters, combos - at first i was convinced end game archer can be on par with trapper but I'm slowly losing hope. So, any tips ? Anything that I might have missed or any new idea is welcome XD
With great power comes great electricity bill.THChttp://www.theholycrusaders.com/ 0
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The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
THC
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The problem archery vs trapper is that archer will never have a fair fight. Archery have to kill stuff from max distant to be fully effective. With stillness of forest and aspec of falcon offhand + hunting hawk, u can do up to 30-40% increase in dmg at 89'. But the problem with dungeon party is, with that distance u will be missing alot of party buff and not all mob is at max distance. In the boss fight, he may not be at the max distance due to the limited space in the room (My advice is when fighting with a GF, try stay at 30-50' to benefit from ITF + longstrider. For a pala, there is no solution. It will take away ur +25% crit with that distance). Also archer main dmg encounter is slow to execute ( RoA,CoA, thorn, splitshot, aimshot). That make trapper to able to maximize their effectiveness more than an archer does. Another thing is archery capstone is single target dmg increase while trapper's capstone is general increase of dmg. The difference is only 10%. The only place where archery really able to maximize his effectiveness is during dragon run in WoD if the GF, pala and DC is willing to standing next to u just to buff u up then u will be perfect haha. Cant belief i made a joke about it. The conclusion is that archery tree contradict alot of stuff this game is made off..so its hard to really maximize everything u got. I think the developer left archer out when they design the game..felt like an orphan...
There is detailed discussion in the thread Lirithiel started about the SW Archer HR below in this forum. I haven't seen much change since that thread was started. Although with the changes to companions, I'm considering using my hunting hawk again and going for really long distance archery, but then the combat advantage issues...sigh. Long distance has the advantage of needing almost no defense or deflect since you dont take much damage, but you might not do as much damage either, I think. If I understand Lirithiel's style, it's more med range, hence thorn ward, but needs more defensive stats to stay alive, but it also gets more party buffs. I suspect the medium range approach is better for damage overall, but if you like killing stuff from a different zip code, go for it.
http://www.arcgames.com/en/forums/neverwinter#/discussion/1214188/stormwarden-archery-crit-build
Onward and upwards my archer friends...
Yea..dont bother testing..despite archery feat emphasize on distance..most practical way is to stay 30-50'..dont wanna miss out the party buff gf/dc offered..those buff are definitely bigger than what archery feat could offer..
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
It just doesn't work mechanically.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
A stationary dragon, however, is a completely different story.