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Game improvement idea's.

imthabestimthabest Member Posts: 6 Arc User
Hello :)

Almost everyone knows, that the rewards for dungeons are not so good. So here my suggestion:

Normal dungeons -> Add blue companion gear, salvage-able + Add 10 influence reward for each dungeon as end reward. Bag of gems
Epic dungeons -> Epic companion gear salvage-able + 50 influence reward for each dungeon as end reward.
+ Epic bag of gems. And to make it even more interesting, Shard of lockbox key.

Bag of gems giving 1 up tp 10 random rank 3-4 enchantments/runestones
Epic bag of gems giving 1 up to 10 random rank 5-6 enchantments/runestones
Shard of lockbox key, When you collect 15 of them, you can trade them for a lockbox key.

Same for normal and epic skirmish as above dungeons.

And i would like to see dungeons with a difficult in it, how higher the difficult, how better the reward. Easy example, the rewards will be just to explain not my real idea about the reward.
Elol (epic lostmauth)

Elol Normal - 2k AD reward (1000 il required)
Elol hard - 5k AD reward (2000 il required)
Elol Difficult - 10k AD reward (3000 il required)
Elol Insane - 20k AD reward ( 3500+ il required)

Also to make it easier to find, you can make tabs for it, like Dungeons, player vs player, but then you do Dungeons, Epic dungeon normal, Epic dungeon hard, Epic dungeon difficult, Epic dungeon insane. Ofcourse the names can be changed, like Epic - Legendary - Mythic dungeons, Its just about the idea.

Also i would like to see the stronghold map better, less lag. With alliances it happens that people cant enter the map where the alliance will be doing the dragonflight. And this is a problem, you cant split the people up in 2 instances, but its too complicated and much work, and you will kill less dragons, unless you have enough strong people yes. But helping smaller guilds, is usually helping weaker people.
I was thinking, Connect all dragons from a stronghold map together, and make a npc for retrieving the reward if you are in a ranking. So everyone on "Example guild's stronghold" will get the same reward IF they attacked a dragon. Even while they are in a difference instance. To a max of 8 dragons rewards. This will give stronger guilds a bigger challenge, and makes it for smaller guilds easier. And a chance for everyone to get the reward. And if you want to make it easier for smaller guilds, make 2 standard instances, so weaker guilds can as example devide in 2 groups, 1 kills the red dragon at #1 , other kills the red dragon at #2, since the red dragon is the easiest one.

And i would like to see Alliance Vs Alliance pvp or Guild vs Guild pvp, giving the guilds rewards for participating, such as Influence vouchers or Vouchers of your choise. Each monday it will be resetted, And each win will give you points and get you in the rankings. Higher rankings will mean higher points, allow companions in it, allow guild buffs which can be bought by AD from the guild coffer such as, 60 sec +10k power boost for everyone on the alliance or guild pvp map. Or as additional to make it interesting for the maxed out guilds, give the #1 5% dmg + 5% hp boost 5% stronghold building cost reduction #2 4% #3 3% and rank 4-10 2%, 11-20 1%.
Make queues totally random, and being able to fight the same guild only 1x in each 5 times you fight. So it wont be possible to face the same guild twice in a row.

Make a Total class change token, You can change your class to whatever you want, but maximal 1x a week. It will cost.. 5000 zen sounds like a good price. Your gear wont be changed, but, there will be a npc to change artifact weapens to a different class. With using the 5000 zen total class change token, you will be granted acces to the npc for 1 week time. During this time you cant use another class changing token, and you can only trade 1x your offhand and 1x your mainhand weapen. So you cant abuse it with using account bound artifact weapens, since there is a limit on changing them.
This token would be very good, so you dont have to spent months on gaining boons on a new char, expensive companions and mounts and gear. As example, if i would be Oathbound paladin, and i would spent a half year on gearing, and they nerf the class. Making it weak, and i wouldnt want to play it anymore. What would i do? I would quit the game, because i wouldnt like to spend another half year, on a new class.
But its just an example, im not quitting and my main char aint a paladin either.

Comments

  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User
    Tiers of Dungeons- Not a bad idea.

    Total class change? No.

    I don' t think I'd like to be able to roll my DC with HP gear or my GF with KC gear into another class. :x That sounds a bit broke:expressionless: . Instead how about we make all the classes playable and not weak?

    I think the idea of having an artifact vendor that allows you to change out your artifacts or artifact weapons for equal level in the event that you have to change your build is a good idea. Even if this was something that was only available if you're in a certain level of guild or stronghold I would like to be able to have the artifact exchange thing be a permanent feature. People who spend alot of time grinding out an artifact weapon for example should have an option to trade it and some amount of currency for another one. I'm sure everyone that had ground out countless things for the golden dragon weapons would have like to have an option to exchange it for one of equal value at level cap increase only a few months later.




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  • imthabestimthabest Member Posts: 6 Arc User

    Tiers of Dungeons- Not a bad idea.

    Total class change? No.

    I don' t think I'd like to be able to roll my DC with HP gear or my GF with KC gear into another class. :x That sounds a bit broke:expressionless: . Instead how about we make all the classes playable and not weak?






    With gear not being changed, I meant it as you have to grind new gear if its "bound" to a certain class. You would need to unequip everything to be able to change your class. It will only cost you time to grind for gear again, and black ice if you have it elemental. Because artifact weapons are very expensive, when you maxed them out, they can be changed to a different class artifact weapon. I would also be interested in changing my class. Ofcourse it would be better if they would balance the classes better.

    This is what i see what is needed to be done to make a better balance atleast at pve

    Control wizzard - Add some damage or make it possible to control bosses.
    Oathbound paladin - Add damage and improve buffs/debuffs.
    About the other classes, no idea.
    I only know that Source warlock is very strong, but it is not that obviously because you need to know how to play the class. At source warlock it more depends on the build, and how to play the char. I had a friend outdamaging me, he was a source warlock nowhere near maxed out gear. And I am a control wizzard, kinda close to maxed out gear. And yes my build is good and yes I know how to play. And yes many people agree with me, that source warlock is a lot stronger than control wizzard. Because they made control wizzard to control, so lower damage, but bosses are imune to control, so control is useless against bosses
  • hammbo1969hammbo1969 Member, NW M9 Playtest Posts: 165 Arc User
    edited June 2016
    <<<< Solo player here - if there's any changes, I'm not bothered obviously about group or instance stuff.

    I'll be honest, having put my next two best toons (2.5k) through the campaigns, I have to say they're pretty well balanced. IWD though, take my dps cleric in there and POOF!

    I don't care what people's IL is, IWD is a nightmare. You end up starting something that you prolongue and almost prey a higher level will come along and save you. That can't be good....

  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited June 2016
    I will echo the sentiments of others here: IWD is Murder Central. Frost Giants love to take batting practice with my 2,6k IL (nearly 2.7) CW. I run past one and poof, dismounted--even on my 140% mount. If the devs are looking at scaling back some of the campaigns (e.g. Sharandar) then I would sincerely recommend IWD getting at least a look in this department.

    Streamlining RP stones would be helpful. Why there are different types of stones bound in the same fashion (or why in the Nine H-E-Double Hockey Sticks there are EVEN character bound ones) is a mystery to me.

    Wards (at least pres wards) need to be a bit easier to get. Even similar items in other PWE/Cryptic games are easier to get via means OTHER than the ZEN store than here. I mean, I understand the pricing in the store for such items (an item that guarantees an upgrade should NOT be cheap to obtain, while an item that simply keeps the reagents from being used up for another attempt less so) but...sheesh, even getting a pres ward from invoking feels like pulling teeth.

    Sword Coast Chronicles is a nice idea, but...things like logical organization and appearance did not seem to be a priority in the interface. Some sort of indicator (perhaps a highlighted border around the campaign or deed in question) would be helpful when determining which campaign/deed has a completed task. Also, dividing the interface clearly into campaigns and deeds would go a long way towards making the interface more streamlined and organized.

    For the love of Tyr, Tymora, and even Ao, PLEASE let us buy Vanguard Scrips and Gold Crescents in bulk. Sitting there double clicking the item a few hundred times in succession to buy it is tedious.

    Just a few ideas.
    Post edited by lewstelamon01 on
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