How about allowing every account to have one character who can earn unlimited AD or at least AD at a much higher cap once their character has reached level 70. All new characters would be capped 36k AD as they are now until they reach that point. Any additional characters outside the primary would be stuck behind the 36K wall but your primary would have the bigger cap or no cap. You could also tie AD to the quests starting at level 30 and beyond. That AD would increase as the levels increase. This would force an AD seller to get to level 70 before using this feature and they would have to do that an multiple accounts to try and abuse that. You could even make later quests necessary to unlock this feature. I haven't seen too many level 70 gold and AD sellers. This is just a rough draft of an idea but one that I think could be beneficial to all. As far as switching primaries at some point, you could put something in the zen store and WB that we could purchase to make that switch if one decided they wanted to switch their primary to another one of their characters.
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you don't even need to pre-announce the event
At this point rough AD is about all you can make minus selling something that drops (that isn't actually bound) or that you get in a chest. 36k makes sense when there is a ton of AD coming in but that isn't the case anymore. The good majority of AD is all rough (It is even ridiculous that invoking counts as rough considering the low amount you get overall) and 36K is a joke of a cap at this point. You literally have two real options, buy zen and open tons of lockboxes then sell what you find at a loss (unless you are lucky) or if you have tons of time farm like crazy, which isn't really all that fun. At the point an MMO becomes work and not fun, that is a problem.
Personally I like this MMO, the combat mechanics, and the overall feel, but cannot understand some of the decisions. When you are trying to upgrade your artifacts and artifact equipment having a 36k AD cap sort of defeats the purpose.
There is a reason why they refuse to offer us a double AD weekend. Increasing refinement is the last thing they want.
there are lots of opportunities in the game, hitting your daily AD cap is just a way of getting some extra AD to leverage with. if you have any spare character slots though, make lv 4 toons and send the salvagable items to them. when they hit the 36k cap move the AD off and delete the character, rinse and repeat. it is horribly time consuming and boring but if you are really desperate that works. personally i would make the toons once and use them for storage (cheapest way to get more bag slots) as well as leadership (lovely lovely RP when you hit lv 25) and extra AD refining.
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Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
Imagine that you're a new player and you have all these mechanics and build paths to learn. Putting the refinement cap at 36k means that someone would literally have to hoard all their gains for 3 days just to respec their char.
Imagine you did that only to find that the fears you respecced to were not working as intended, and thus you just lost 10% damage.
In other games there are usually quests to handje things like that. When your only source of ad is your wallet, or running 10 dungeons to sakvage equip. It's a pretty uninviting system.
Now I just have days loads of ad stuck in the refine cap. It dies get better and atleast alorecebts he from buying things I don't need
The mistake people make is they feel having more AD in their pockets will give them more buying power. The problem is raising the cap increases the AD in EVERYONES pockets. This leads to inflation. This actually reduces peoples buying power. Sure you have more AD but you end up buying less with it.
Even worse new players get punished twice by raising the cap. The veterans, the hardcore, the botters they will have no problem grinding up to what ever new level might be set. But not everyone will have the time, patience, or energy to reach the cap. If the cap is set to high then the "haves" simply outpace and run away from the "have-nots". The cap is a throttle, it keeps the haves and the have-nots from getting to far apart from each other while slowing inflation. It protects new players by keeping the economy somewhat stable.
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For real human player and bots, a lot of them also play the AH game to earn AD. Buy low sell high.
invoke 2 - 500 ad(?)
invoke 3 - 500 ad(?)
invoke 4 - 750 ad(?)
invoke 5 - 1000 ad
3k per day * 50 chars = 150k AD per day.
bots. invoking.
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Thanks for all the fish.
And, they don't pay to buy character slots neither. So, they can have (say) 500 accounts and 1000 characters.
Invoke 1 - 200 RAD
Invoke 2 - 400 RAD
Invoke 3 - 600 RAD
Invoke 4 - 800 RAD
Invoke 5 - 1000 RAD
+10% if You're VIP.
If we had more AD WE (real players) would spend more in AD sink.
Auction House always undercuts Wonderous Bazaar....
Price would be higher because "coal gate" and overall zen market prices.
Moving AD around through the auction house, actually removes AD from the game. The auction house takes 10% of the transaction. This actually a good thing for the game. The refining limit is still very much important because it is the only real limiter that slows new AD from entering the economy.
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