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9 days until new mod and still no word on paladin balance

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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    I'm not trying to sound anything, there are ZERO details about the class balance.

    This is true. You are absolutely correct.

    However, considering that they never said they were addressing anything with class balancing in this module (but intend to later this year), I'm not exactly sure why you expect that they're going to do an about-face and add something to the module RIGHT NOW.
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  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User

    THE problem is not even the divine protector but the ap gain. OK NERF divine protector. THEN who is next ?
    1. Divine oracle hammer of fate prone and give cc immune and get reduced damage during the cast? immortality for the cleric and high chance to get killed proned.
    2. opressive force? daze daze and again daze daze daze . dodge dodge opressive dodge dodge opressive. immortality and dazes. and perma ice knife prones too.
    3. guardian fighter snail devoted the ultimate killer : into the fray he cast crescendo maybe you will escape it but you will end up with zero stamina then he can do and his bull charge then anvil.Somehow you escaped everything? its ok again crescendo. ALSO when he guard attacks he restore ap.
    4. ranger is a category alone. things become hard forest meditation.;p
    5. cleric again annointed army perma immunity damage and control?
    6. the famous perma shocking or the perma courage breaker or the perma hateful knives. yes yes hateful knives for me every prone is dangerous doesnt matter who cast it.
    AND so many other dailies i need a book to write them all. THE problem is player has his daily power like he casting encounters.

    ONE thing i dont understand in case of cleric. hallowed ground got ap penalty fine. annointed army before the player get the 4th hit cleric cast it again. (note : only the first hit of A dot remove one sphere from the army ). who make those changes why make them ? anyway.

    AP cleric gain is already nerfed (you can check on preview), and even if pally still has other insane abilities, we can still clear AROUND him, but when 5 members are immune (especially with the meta of 5v5 at mid) it makes things impossible to clear.

    None of the examples you've brought should even be in this thread tbh, they are not game breaking like pally's are.

    So what if HR has forest meditation? LOL
    So what if GF has high burst? LOL

    All these examples can be easily countered and killed, and most of them are not going to work next mod (oppressive for example).
    so you tell me cleric in mod 9 cannot spam perma annointed army aka perma immunity to damage?
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  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    All I know is I was fighting a guy with as dark Sphere around him and I could not seem to make any real impact on him...

    But

    He had no real problem with me
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