I have been running A LOT of PvP lately and I seriously see a huge conflict between the inconsistencies relating to CC.
Many people know that I play a Scoundrel and live for the stuns and interrupts. More people know that I am rarely someone to whinge about one class being "TOO OP".
I am writing this because I have noticed many things:
Roots last a hell of a lot longer than Smokebomb or any of my stuns.
Entangled last a lot longer than Scoundrel's CC.
The prones and stuns related to GFs and GWFs last a lot longer than any thing I can offer.
The Smokebomb of another TR last longer than my stuns.
How do I know they do?
I time them and I see the lack off effect on my targets and the effects on myself and my teammates. I stack control resist and slot a Mythic Oghma's token in PvP.
I know I was not here for the cries that the TR stuns were too debilitating... so I will not even discuss that issue.
So... why was the Scoundrel nerfed so much that their CC became the weakest in the game... for PvP. I suggest balancing that one little piece more than <font color="orange">HAMSTER</font> that wont get fixed.
Yes, this is just another request to balance PvP.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
Leadership Council of Civil Anarchy
SYNERGY Alliance
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Classes of each role is supposed have their own trade mark abilities which they are proud of, which classes of other roles cannot compete with, and which their foes tremble with fear at. That's the precious class diversity. Controller's single target dps should not excel striker's; Striker's cc should not excel controller's.
Quite often I'm really confused. Why are we seeing strikers spamming AOE control power? Are being able to attack from within stealth and having cc immunity not enough? And why is controller's trade mark ability nerfed to the ground? Where is the precious class diversity?
Not shocked you would show up. You seem to have no problems controlling me and killing me.
That being said... I do lobby against the simplicity of the MI path. There is a reason I play a Scoundrel to play the game the way that I want. Most MI Sabs and Mi Execs take that path because others have told them that it was easy and they can do a lot of damage. I will NEVER choose the easy route... in fact I have been told by a lot of players that I am one of the scariest unconventional TRs in the game. I am not even close to BiS either.
I will also never choose to spam my dailies. There is more than one reason I do not level a DC, like 99% of all the other TRs... I am not like them, I cannot heal, I don't like things that make it easier for me to win.
I stopped using Courage Breaker.
I do use Smoke, but it does not last as long as other TRs or your Icy Terrain, Entangle or control as much as Repel. Entangle is something I cannot run out of, Icy is something I can run out of but is usually followed by Repel.
FYI Class balance is Class balance. That means ALL paths are equally viable in every Class.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Only a small part of the problem. People can walk out of Icy Terrain too. People cannot dodge Entangle or Repel. I have fought a CW who was so jacked on recovery that any time I got close to him he would Repel we. I am talking every 3 to 5 seconds. The same goes for Bull Charge... not dodge-able.
If I really wanted to mess with people I could just slot my +5 ambush ring and my +5 cowardice then put the AP drains on... and see who wins the "war of the hidden". I guarantee a TR will win that every time.
I choose to play my role... not use BAF items to make me feel more skilled.
@macjae... that is why my HR bud and I do PvP together... add one enigma CW and we are insane.