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Tiamat Difficulty need to be droped eventually...

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  • hanothhanoth Member Posts: 23 Arc User
    This thread is pointless. I run it once or twice a week with a full Denial team and we complete it with 3-5 minutes to spare every time.
    If you cant so it then gear up or join a guild that runs it.
    Failing end game content means your not ready not that its too hard.
  • myfist2yourfacemyfist2yourface Member Posts: 96 Arc User
    getting a full team from a wallet warrior guild to beat it may be possible- just not for common folks
    -and that is what the thread is about...
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  • s4v10rxs4v10rx Member Posts: 389 Arc User

    They really need to do something to the well of dragons. I've never seen the coffer above 25% on tier 0 since sH came out. It's wasted space on everyone's hard drive right now. Please do something arc. Running 3 dungeons is boring. There's no reason to do pvE content anymore. Give us a chance at a greater mark or low chance at a blood ruby that drops at the end of a t2. Give us a damn reason to play. We beg you.

    u r not the only 1 complaining bro, ppl have been begging the devs to change the pve content especially a higher chance to get good drop but devs is not willing to do anything for it as they know ppl are willing to pay real $$ for blood ruby n greater mark.

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  • dreadkissdreadkiss Member Posts: 544 Arc User
    lmao.... tiamat is dead becuase all the smart players already finished it ....
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  • respectpaysrespectpays Member Posts: 344 Arc User
    a lot things that drive players to do something over and over again is greed when u no longer have greed in ur game players tend to disappear. for example if ur a poor person in real life and you can get rich in a game even tho its not real money u still feel rich. the feeling that players used to get from pve is gone they have no reason to do it because your not giving anyone a reason to do it? lets be honest here how hard is it for a 2.5k average item level player to make 1mil ad in a week without playing a tremendous amount of time in the game like mod 5 players could make millions only playing a few hours.
  • respectpaysrespectpays Member Posts: 344 Arc User
    I really don't think problem here is tiamat being to hard once they fix the glitch enchantments because devs are derps and don't fix anything until they pretty much get shoved in corner and get threatened by money loss they don't care once all enchants work the way their are ment to work u wont see issues anymore
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    Uh, by Smart Players, you mean people who were around in Mod 5 long enough to do it when everyone was doing it.

    @hanoth most people doing Tiamat are around 1.8k - 2.2k IL and are there because they are working on boons. They are generally new to the game and can't afford the daily fees the 'better' guilds charge for membership. Just because you can get a fully geared 5 man from a top pvp guild to run it does not mean the average player has this resource.

    The problems are:
    Most people there are running it for Boons, meaning they are lower IL
    The last two Boons are kinda rubbish anyway, removing incentive for many
    The chest rewards do not match the effort required to get Tiamat to Tier 4, let alone kill the dragon
    Anyone serious on getting 6th & 7th Boons needs to kill Tiamat several times a day for several weeks - not gonna happen


    In short, they have created a 'dungeon' with high gear requirement, long grind (for tier 4) and poor rewards - anyone surprised at the low turnout?
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  • mahburgmahburg Member Posts: 598 Arc User
    Given the last Boon is as I understand it bugged, then there is no point in working to complete the set (even if enough experienced players could be found).
    I don't agree with everything posted on here about Tiamat but it definitely requires a rethink in terms of the reward aspects for sure and the last Boon needs fixing to make it worth the effort.
  • raymond00713raymond00713 Member Posts: 312 Arc User
    Yeah.. while i have all the boons and a ton of left over favors, i see your point.

    The people who need it the most, the new people to the game, are being left out because it is difficult
  • destrowoddestrowod Member Posts: 484 Arc User
    Honestly guys, even tough i wish there would be better rewards, its not about rewards... Its about the damn thing being almost impossible.

    I persist and sign on this. We tried it with many people from my guild, not a low tier guild too, a pretty strong one, and still we failed... I do believe there was some randoms but still... The time is not enough, the animation of the head rising suck up a bunch of seconds every time.

    This Boss either need a 5 min time extension, or make it that if you kill a head, it just die period, no coming back with more life.

    For MOD6 they made it MUCH MUCH harder, but without time extension, and for that its almost impossible. The Well of Dragon zone anyway is a pain, its not fun, its super hard, not much people like to hang there. All you see is people waiting in the middle for invites to instance 1 to farm heroics/dragons. The "reclemation hoard" never get up anymore either.

    I will be honest, i am looking for the achievement, i couldn't care less about the boons, it just take too much effort for rewards not suiting... But the achievement... i SOOO WANT IT. Its hard enough to gather such a huge group, they should make it at least more doable. Please nerv this content, it really need it
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    Another problem with the WoD also is that it's the only place you can get a greater Lathander cloak - very useful for defence classes. I've looked a couple of times and there were none available - the last time I checked there were three and the cheapest was 700k - lol.
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  • myfist2yourfacemyfist2yourface Member Posts: 96 Arc User
    actually we were in an instance with lots of 2300+ IS gamers, at least 5 of them had Tiamats orb- signifying that they "know" and have been here- done that
    and still got to only 30% on the 2nd head - after all 3 runs on clerics
    -lanterns were used ect...
    -enough black and red gems to choke any attempt at not getting thru
    -yet... a fail..
    -this was my 12-14th attempt after new MOD and it sucks...
    -I hear that a bunch of OP players are grouping up for attempts now...
    -and trying to all get in instance 1 to make a successful run..
    -I tried it 4 more -in that fabled instance- with some OP players-still sucks
    although I did get a dragon egg on 1...at the end (yes I stay in there - trying- not just leave after 1st head fail...)
    - I have all but the last boon on tyranny on 6 epic players, and 10+ Linus favors over and above an each
    - headed towards 50 for that last one-that will never come...
    - -maybe "after" we finish Underdark, and get all the other boons it will be possible again
    - -but only if ALL of them in Tiamat have these stacked too- if not- EPIC FAIL AGAIN...
    - -but its ingame now- and supposed to be playable-nOW- I realize that its supposed to be the hardest level now...
    - -lets just call it the "TOO HARDEST LEVEL" for now...
    - to the one that posted a fast run- looks like a MOD 5 run with OPers- I had runs like that at last mod...
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  • respectpaysrespectpays Member Posts: 344 Arc User
    it is doable but requires lot of p2w's to do it I did it once ou tof 6 times the 1 time we got it we had 15+ dps at 4k so for average item level its pretty impossible
  • littlevale#6076 littlevale Member Posts: 119 Arc User
    vapezulu said:

    Tiamat needs re-tuning to offer some adaquate level of reward for the effort involved in beating it.

    This. The Well of Dragons campaign itself needs refining. Do I understand that we received that campaign out of order and has since been "corrected" with the new content?

  • sh00termcl0vinsh00termcl0vin Member Posts: 287 Arc User
    I've never understood why people insist on posting dumb comments that are not helpful like "Tiamat is so easy, I've done it with my guild!". I have also completed Tiamat this mod as well and if you have the proper team it is not difficult. Therein lies the rub. You can't queue for this event and it just puts a bunch of random people together. If you could get 20 people together that you could hand pick (they don't even have to be in the same guild) this would be no more difficult than any other content. However the problem is the randomness of it all. Combine this with the fact that no one donates to the coffer anymore and Tiamat has become an impossibility for your average player. A retuning is definitely in order.
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  • xxxsfalxxxxxxsfalxxx Member Posts: 133 Arc User
    I worked for a long while to get 15 favors to get the artifact offhand before EE came out, and then of course at 70 you get a better AOH anyway. Wasn't worth the time, but who knew. (Well we all know that everything gets nerfed and replaced, but beside that.) For the campaign, and the boon.... 30 favors each to get the next boon of a few percent? They must be joking. If that's all there was to do, not worth the time IMO, but there is a lot more to do. Campaigns on another character and ranking up the guild. Periodic festivals. Now, back in the day it was kinda fun to zerg the dragons and sometimes try your luck at Tiamat. But for what, did they raise the gear in there to level 70 and put in more purples? Anyway, zerging the dragons was fun, when you could get them all with the large numbers of players and such. Now it's a slog-fest of hoping there's enough people and with DPS in the zone on the dragons, and Tiamat is even less fun than that for anyone just doing it. Not that it can't be done at all by anyone, of course it can. But why?
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  • destrowoddestrowod Member Posts: 484 Arc User
    I finally did it the other day, but you see the only way to do it is to follow the wallet warriors or "stronger players" if you prefer, after over 6 hours spent on this, i realized they where all gathering in the last instance everytime, switching up, so i followed them. Hit and Miss but only way to do it. That is the whole problem with this...

    Its a 1800 IS ecounter
    Its an ecounter designed for random players meeting each other

    The worst part is my first victory was actually GLITCHED, i didn't got the achievement cause i didn't saw the cinematic... like really??? I was so mad...

    Anyway im done with this... like REALLY DONE. Ill get Linu's favor by recclaiming the hoard, and if i never get the last boons, i don't care, i don't want to attemp this again. The sad part is that the dragon is actually cool looking, the idea behind it is spectacular.

    But what need to be nerfed is more or less this

    2 Minutes to kill all head. Either have it that if you kill one head, it stay dead, or make it 2:30 to 3minute to kill every head. We loose already so much time by walking to each one, or during the animation...

    Total time should be extended also by 5 mins, OR at leat give it that if you go into the head phase, you have your full time to kill them, despite the "general timer" being done.

    In any case, too much depend on this boss battle on luck and thats the biggest problem about it for me...
  • telprydaintelprydain Member Posts: 545 Arc User
    Okay, out of ten runs in Mod7 I've beaten this twice. Two of the others were very, very close (last head had less that 1/8th of it's health left).
    * The tiers need reworked. Either make that part player-specific or cut the requirement to about 0.4 of it's current limit. The thing here is that if people saw there was a chance to max it out - more people would contribute. At the current rate, people see it at 1-3% and don't even bother.
    * More time. I don't think it should be any easier, but it should allow for 1 extra run over what it does now.
    * Better rewards would be good too.

    Having said that, some people are not playing it properly:
    * Distribution between the five wizards at the start is terrible. Zerging from one to the other is not an effective use of time when factoring in travel time and the lag of a large group. Stop it. Divide evenly and burn them down. I can normally tell by that very first phase if we have a chance or not - if the group can't figure them out, it's a lost cause.
    * Group division is shockingly bad. Line up at the start, and if your class is over represented in your group, move to another. That's why we line up at orbs in the very beginning - so we can make sure that we get a good range of dragon souls, make sure each wizard will die fast to give us more dragon fighting time and so each cleric will have a good range of defenders.
    * People constantly use lag inducing powers. I'm a Paladin. I love my bauble. But a group of 20+ people already struggling with lag don't need the added hassle of your disco ball when trying to melt down the dragon heads. And they sure as heck don't need four different bubbles. Stop it. Just stop it. That goes for any other class whose powers feature bright, fast, lag inducing effects.
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  • destrowoddestrowod Member Posts: 484 Arc User
    Those are all good sugestions man, but to be fair, the 5 mins timer at the start is often use more or less to check IS of players, decide if you will change instance and so on. Its really done to properly prepare the run. Thats the "random" factor, people on live are not your general "preparation" type. Unless a guild can make it there, be 12 in party chat etc, the communication/cooperation aspect is greatly dismish...

    You need 80 Linu's Favor for just the last 2 Boons, this encounter also take 20 mins in general. And is doable once by the hour only. So i think having it be win 50% of the time with a regular group of folks should not be asking too much. Its not like its a "do it once, get the jackpot" kinda thing.
  • telprydaintelprydain Member Posts: 545 Arc User
    I... half agree. But it's a raid. It shouldn't be auto-win, and winning should be an achievement.

    And if you're checking item score, you're doing it wrong. The 'failed' runs were often high IS folk - but they were all just running about without any sense of team work. I'll take a lower IS if you know the strategy and can play it right.

    Speaking of which - another tip: You don't have to kill the mobs attacking the clerics, you just have to keep them away from the clerics. It's better to kite them (OP/GF) or strangle/trap them (HR). Killing them just respawns more, so better to keep the first lot and just control them.
    Whatever you do, don't stand on the cleric and fight there. That's worst case, I don't care what your IS/GS is.
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  • destrowoddestrowod Member Posts: 484 Arc User
    Auto-Win maybe not, but more doable than this. I dunno what you mean by raid? Im not familiar that much with MMO slang, but if comparing with a skirmish or dungeon, they at least give you more chances to have it done. Multiple tries, booting a weak link... etc. And you can do them with a pre-made group.

    Tiamat is too much "random this, random that", thus what i don't like and why i think its too hard. And your right IS does not mean everything, but usually the players that suceed have decent IS. When you see a guy enter there with 1835 IS, you know usually its not looking good.

    And i know for the cleric, but im a GF, so i can only hope there is gonna be enough Control Wizard and such to control them.
  • wdj40wdj40 Member Posts: 1,958 Arc User
    I think just adding more time to the timer would probably solve a lot of issues.
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  • Half the reason Tiamat and well of dragons can be so difficult is because prism is broken. For those who don't know, prism is a feat on the top branch of oathbound paladins tree. It let's you share your healing for a time when you use a daily. Sounds like an OK feat, but the issue is when multiple prisms join together, their prisms trigger each other repeatedly, causing an infinite loop, which utilizes all of the servers processing speed for that instance, causing the enormous lag that I'm sure some of you noticed on occasion. Fix prism so it doesn't break the game, and all of the well will be easier without being nerfed. Alternatively you can not let people with prism enter well of dragons, as it seems like some of them show up solely to make sure everyone loses.
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  • mahburgmahburg Member Posts: 598 Arc User

    Fix the paladin so it can stop ruining the game

    No Class ruins the game Player stupidity does that, this constant COD nerf whining is getting tiresome.
    Every incarnation of Cod I have ever played has been wrecked to oblivion due to whiners crying nerf this or nerf that.
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  • destrowoddestrowod Member Posts: 484 Arc User
    Paladins are a double edge sword...

    On one side they totally break the game yes, but on the other, they simplify so much the dungeons/skirmish runs. Without paladins those would take time, deaths, they would require high level cleric and tanks as well as strong DPS. Paladin and his bubble just fix all of this.

    On the other side, they do make the HE in WOD lag like hell, to a point i can barely move sometimes, and despite me not being too much into PVP, there bubble literaly make them unkillable... whats the point of this? But to be honest i think PVP blows bad in this game from the get go tough...

    But back to tiamat, i think yes giving a little more time would fix it.
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