I know the Tiamat fight has had it's up and downs. But I think it's time to update the queue rules, much like Gauntlgrym was updated a few months ago.
It's no longer THE thing to do. People are hardly queuing up for it, and they're not seeing much success when they do. I think it's time to update the event rules. Here's the what and why.
1) Allow people to queue any time they want, similar to GG or SH PvP. There's no reason to keep the instance restricted to once an hour anymore, since it's older content, especially with Module 8 on the horizon
2) Allow the queue to group up guilds, similar to Strongholds. More coordinated groups of people queuing together means better chances of success. It will also allow the solo players better chances to enter a winning instance. It's been my experience that if you can get 15-20 really well geared and coordinated people in Tiamat, they can carry the other 5-10, assuming they're not terrible. You'll only see this happening if guilds know they can reliably get people together in the same instance.
3) In conjunction with the two above, just let people farm it as much as they want, but remove the loser rewards to encourage people to "play to win" instead of just afking for a consolation prize.
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Tiamat is a supremely strong and powerful draconic goddess, there is no way you should beat her easily.
EDIT: But even then, FUN should trump LORE in a video game. No one's having FUN losing to Tiamat all the time.
The shear fact of it remains, instances only lose due to people going into tiamat that have no clue nor built right to do it.
It doesn't require 3k plus at all.. simply toons with enough arp (dps toons should be around 50% + arp at least) enough debuff, buffing with enough enchant powers , will make this a 3 phase win every time.
Your suggestions, though valid in some spots, STILL would allow in poeple that that shouldnt be in the instance. Ive stated many , many times, move this to a 35% AT least minimum requirement to enter, even tank/healers can get that with no fuss at all.
This would lock out people who dont have a clue what they are doing, until they are forced to get a clue to do it.
The whole design of "time-attack" is problematic and group composition issues exacerbate it even worse.
Allowing us to queue when we want and with the group composition we want without a time limit would be a vast improvement. Even at the cost of a party size reduction (10 rather than 25 for example). The rewards are not that good to make them this elusive and with the new upcoming mod they will be largely outdated in less than a few weeks.
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Second, the coffers are a valid alternative and yes, you can buy them or do a combo of buying + farming.
The time it takes? it's a lot, but so is getting 80 Linu's from Tiamat. 80 hours in the best case scenario. (I don't think it ever happened that someone had 80 success in a row from the first attempt anyway). The lower someone's success rate, the higher the the tries and time invested. WIth a 50% success it's 160 hours and so on. Try the equivalent of 80/160/240/320 and so (compared to the expected value of victory chance against Tiamat) hours of uninterrupted farming in the Dragon Well and probably you're not that far off.
Either way it's a long grind, and none of this justifies the current flawed mechanics of the Tiamat encounter (which is the point of this thread).
players want primary contents get fix and not mostly for pvp when not everyone plays to play a player killers, many avoid pvp stuffs. so, i dont understand what is priority for them.
In total you need 80 so it's about 1,84 millions AD.