Is there any stat that I can increase to reduce the amount I get knocked around? I draw aggro fairly well, but if the adds have some kind of knock down ability it can get ridiculous. If I have enough ads around me, once I go down it's hard to get back up.
My Toons
SoonerGM - HR Trapper
Haven - Righteous Cleric
Ethereal Justice - OP Paladin
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Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
you could run with AP cleric and keep heroism and DP up all the time
so here's the thing. when i am running around with my ranger, i don't experience this problem very often. in part because i have some control abilities of my own, and i also have to dodge as many hits as possible or i won't live very long. but it happens sometimes and that's ok.
however with my paladin, my goal is to take the hits so others don't. i also want to soak up damage because some powers and companions will deal damage back based on the damage i take. when i fight a couple adds, using sanctuary is fine. if i am fighting 10+ adds, then using sanctuary is not a good method because the control attacks are coming in back to back. so i can either run with friends and never do any fighting, just activate sanctuary for each batter(boring). or if i am solo just activate sanctuary until i run out of stamina, and then be right back where i started... on the ground.
seems silly. any tank build should have a natural ability to resist these kind of attacks, with options to improve the resistance as you level up.
SoonerGM - HR Trapper
Haven - Righteous Cleric
Ethereal Justice - OP Paladin
That said; Burning Light, Templar's Wrath and Smite all interrupt attacks from enemies and thus prevent knockback effects. That means you only need to hit Sanctuary for enemies with CC immunity (mostly giants and bosses). This also means you are adding to the party's CC effects and the party as a whole takes less damage, even if you are not sitting in a permanent Divine Protection bubble. All 3 powers also have solid AP gain. With the exception of Templar's they also have sustained damage that helps with generating agro.
In short except for on thefew CC immune enemies with will timed powers you never need to worry about knockback.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.