I was watching the Elemental Evil Preview Stream for Xbox on Twitch tonight from August/28/2015, at around 18:15 he starts talking about the changes to Life Steal and how it works. He mentions that Scourge Warlocks are "definitely going to suffer from that change" and "after the NCL and hearing from you guy's I did bring it up to the developers" he goes on to say "it's definitely on the plate" .
He also mentions they/we are "under-powered"
twitch.tv/perfectworld_community/v/13947982
Comments
Not trying to re-post/cross, sorry if I did.
The SW playerbase gave repeated feedback from the test server experience on the lifesteal change - and other changes - before the relevant PC module (Module 6) was introduced. All where ignored.
Consequently we where left with a class that has to rely on a bugged soul puppet to do random levels of damage, together with the retiring of the Temptation spec which is near useless.
So this 'on the plate' comment from the dev team is being regarded as something that will be believed when we see it. Until then the SW is an invoking class that you hop onto, inbetween playing a real one.
"Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity".
..............not this one then.............
Currently Scourge Warlock's inthis game is best suited for nothing but PvE as they get HAMSTER on in PvP. I get one shotted by everything and every other class in this HAMSTER game, after a control effect. Developers know this class is considered the limp HAMSTER class in PvP, and I hope they HAMSTER fix it or this long time member will be moving on (tired of this HAMSTER).
What really cracks me up is, it actually took the NCL event to open up the eyes of the developers in noting that SW was a HAMSTER class in PvP and needed some help. How this has alluded them with so many youtube videos and Warlock Champions giving feed back and comments on this site for "FREE", to improve the class.
Let's start with a list of HAMSTER up HAMSTER that's been known for ages with this class.
Soul puppet: 25k hit points, really?
Shadowslip: CC immunity, but you still take damage in the 10s of thousands while using it against other classes.
All consuming curse: Exactly what does this garbage HAMSTER skill do again?
Arms of Hadar: Another useless HAMSTER skill given to us by someone that wanted a good laugh.
Deadly curse: Who actually slots this?
Vampiric embrace: Only good if your "FULL" temptation tree and even that is HAMSTER now, due to how life steal works.
Killing Flames: Every Rogue and their mother can dodge this, good for lower tier PvP and against noobs.
Brood of Hadar: Activate, Rogue disappears and rolls away, "WASTED daily.".
Essence defiler: Really good skill, but the "Hoogie-Boogie"/Jumping jack animation leaves something to be desired (Change this HAMSTER.).
You guys get what I am saying, especially if you play a Warlock in PvP. This class basically is a PvE class, we rock at that.
-Kymos
Call me Andy (or Strum, or Spider-Man)!
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Which of the above statement or statements are you actually agreeing with?
- One hit death soul puppets?
- Unused All Consuming Curse?
- Useless Arms of Hadar?
- Unused Deadly Curse?
- Slow animations?
- Ruination of the Temptation spec?
- Bottom of the food chain in pvp?
Think I'll stop there as this is just depressing.
"Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity".
..............not this one then.............
jejeje
I have a feeling that someone's tired of our complaints, after looking at Strum's comment here mhm
WTB Class Reroll please
Anyway, i only believe in what they actually patch... anything else is just bla bla bla.
Will they delete Warlock's bargain like they did ADs from leadership because that's the easy way.. will rework include way to handle 130k shocking exe deaths and 1rotation stunlock death by GWF and GF. Will they mess with borrowed time the best thing we have going? Fix borked up feats? Improve LONG cooldowns and SLOW cast speed? Incorporate more viable lifesteal-based survival? Fix Fury AVALANCHE procs? What will happen to shadow slip? Will class emerge from dark as a bizarre but more functional chimera or as a coherent warlock proper.
Sopi SW Youtube channel pvp brickabrack
I am also hoping for the exclusive Wourge Scarlock transparent dye kit in the store.
You can use this on your Scarlock - and you can dictate what color it is when applied!
But as it's transparent you won't actually be able to see this color and nothing will actually change.
That doesn't matter though! It's knowing that your Wourge Scarlock is really a different color that counts.
I am also hoping for a new Leadership currency! - Disastral Diamonds.....more to come on this.......
"Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity".
..............not this one then.............
What some junk offered by other class paths, the SW's offers utility. Massive DPS, tanking, or healer. It can make for more interesting party combos.
Curses and any DoTs will be reflected from all targets back to the SW and instant kill him.
And healing from Temptation will instead heal the enemies, and light you up with some nice green stylish fire.
That's what i'm expecting at this point from any changes to the SW.
I love it, make it 'twerk'!
I want to be a twerklock...lol
CW, GWF, DC dps - check.
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.