Overall AD costs:48.0M Guild Hall LV20
45.9M Boon Structure LV10
22.3M Support Structure LV10
15.3M PVP Tower LV10
7.9M Market
0M Resources structure
Here's an example of an "economic fortress", remembering that to bring the Stronghold to LV20 it needs at least 12 structures lv 9.
Guild Hall
4 Boon Structures
Market
4 Resources structure
3 PVP Towers
1 Support structure
48+(45.9x4)+7.9+0+(15.3x3)+22.3=
261.8 Millions ADAccount Quote= 261.8M/150 Accounts = 1.745.333 AD
Not bad for guilds with many active users, like mine, but outrageous in the case of medium/small guilds.
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Comments
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"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
But that's because they're focused on trying to make it such that large guilds don't outpace small ones whereas Strongholds seem intent on making only "large" (150 isn't large : | ) guilds able to finish anything.
Warframe is also still in the top ten on Steam so maybe Cryptic should take a page out of their book.
Just as an example. Bracket 1 starts with between 1 and 30 accounts in a guild. A hypothetical guild starts with only 20 players in it. This locks them into bracket 1, where they pay the least to upgrade their Stronghold, BUT, if they add more than 10 new people to the guild, their bracket increases to 2, and their stronghold progress gets put on hold until they can accumulate the difference in resources between bracket 1 and 2. But, once they've done that, they can safely add 30 more people before they have to increase to bracket 3, and so on up to 150 accounts. Upgrading all the way in bracket 1 wouldn't exempt you from having to pay the difference if you suddenly added 130 more people after reaching 20, either. Your stronghold would basically 'pause', and you'd have to pay the difference before you could utilize your upgraded whatnots.
Don't mind me, I just like coming up with hypothetical solutions to things like this.
Problem to me that GH boons are 100% dependent on collective effort. It reminds me deteriorated communist system where no matter how hard you work, you waste your time on any effort. You can change it by joining to 7-day inactivity kick policy guild but i'm not happy with it either.
If there were 20/80% split of boon structure,it would be great. 20% of boon bonus you get when you unlock as your own campaign in stronghold framework. 80% of boon bonus you get as guild level boon bonus and your progress in particular guild. You should never grant full 100% for new invited player. New invited player should get 10% of it and pay guild marks to unlock rest. No guild jumping.
I also think what should be consequences of kicking players from guild. All contributors are on mercy of guild policy and leaders. I treat m stronghold involvement as business investment (measured by AD/ZEN/RP/time) and i don't feel such deal of contribution is secured by any in-game law. So it is pretty much communist labor camp and no legal rights like in third world country where cheap labor force crafts your luxury goods for 2$/day payment.
— (The unwritten rule)
They can easily do upgardes via Stronghold market place where higher level Guild OFC get better items so no worries that Stronghold stuff goes old.