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Radiant Strike and Threat Rush (identical skills but Unfair for GWF)

pufy2010pufy2010 Member, NW M9 Playtest Posts: 301 Arc User
edited August 2015 in Player Feedback (PC)
Hi Guys, A.A here.

Let's talk about Paladin At Will Called : Radiant Strike (you lunge at a foe (Dash utility skill).

This skill is Identical with GWF's at will Threatening Rush.

Identical in terms of dashing (lunge) and visuals.

The Old Cryptic dev's *nerfed* Threatening Rush by adding 3 charges instead of infinite dash. (because from their perspective it was not fair and to OP for an utility skill)


But:


As i see, is fair to add a limit on this skill when comes to GWF, while Paladin runs around with the Infinite dash version of it.

Same Utility SKill (at will) But One class have the nerfed version, while other class enjoy the full effects.

Yea yea ,different name, it's a recyled skill. Same effects.





Feedback: Be fair and remove the charges from GWF side, so it may be infinite again.
Or add charges on Paladin side.





May the Bacon Bless.



Post edited by pufy2010 on

Comments

  • edited August 2015
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  • pufy2010pufy2010 Member, NW M9 Playtest Posts: 301 Arc User
    edited August 2015
    Defi , pls remove that video , it's off topic.

    Thanks, for your support.




    May the Bacon Bless.
  • dreamhuntressxdreamhuntressx Member Posts: 453 Arc User
    edited August 2015
    Oh look another veiled "nerf tis nao!" thread by Alizea. BTW, Radiant Strike isnt identical to GWFs Threatening Rush, but its from GFs, the original owners. And lets not pretend that we dont know WHY it got modified for GWFs use. I admit that the class need some buffs and/or adjustments, but give TR back the way it was and ull may end having the class nerfed to oblivion again due to complaints.
    Post edited by dreamhuntressx on
    Leanan Sidhe (not "The Dresde Files" fairy!) - NW Legit Channel Moderator
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    Yes because paladins are able to deal the same ridicolous damage a gwf can..right?? Right?? Only a lostmauth proc on sure strike hits for 20k pre mitigation. A gwf should never be able to stick indefinitely to the enemy.
  • wentriswentris Member Posts: 542 Arc User
    So you compare the utility of a dps class to utility of a tank class? This just isnt going to work
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  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    Well, Ill be devils advacote, I think threatening rush should have 5 charges not 3, I said that at the start, its a gap closer and you can blow through the 3 rather quickly.

    I stated at the time they overnerfed that skill and I will still stick by that.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    I absolutely agree this should be addressed...

    ...AFTER the Temp SW and non-Trapper HR are balanced again.
  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    GWF unlike Paladin does a lot more dmg (in fact 50% more dps than any other dps in the game). The second, this skill have secondary back-dash, so when you dash to a target and move right after it will do second mini-dash and bring you back to old position, which is quite annoying.
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